using Sirenix.OdinInspector; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Ether { public class GlobalSettings : ScriptableObject { [LabelText("开始界面"), ValueDropdown("@ConstName.AllFrameList")] public string startFrame; [LabelText("开始场景")] [ValueDropdown("@ConstName.SceneNameList")] public string startScence; private static GlobalSettings inst; public static GlobalSettings Inst { get { if (inst == null) { inst = LoaderTools.LoadAsset("Config/GlobalSettings"); } return inst; } } } }