#if UNITY_EDITOR using UnityEngine.InputSystem.LowLevel; namespace UnityEngine.InputSystem.Editor { internal class InputDiagnostics : IInputDiagnostics { public void OnCannotFindDeviceForEvent(InputEventPtr eventPtr) { Debug.LogError("Cannot find device for input event: " + eventPtr); } public void OnEventTimestampOutdated(InputEventPtr eventPtr, InputDevice device) { Debug.LogError( $"'{eventPtr.type}' input event {eventPtr.id} for device '{device}' is outdated (event time: {eventPtr.time}, device time: {device.lastUpdateTime})"); } public void OnEventFormatMismatch(InputEventPtr eventPtr, InputDevice device) { Debug.LogError( $"'{eventPtr.type}' input event {eventPtr.id} for device '{device}' has incorrect format (event format: '{eventPtr.type}', device format: '{device.stateBlock.format}')"); } public void OnEventForDisabledDevice(InputEventPtr eventPtr, InputDevice device) { Debug.LogError($"Device '{device}' received input event '{eventPtr}' but the device is disabled"); } } } #endif // UNITY_EDITOR