#if UNITY_EDITOR using System; using UnityEditor; namespace UnityEngine.InputSystem { internal class InputSettingsiOSProvider { [NonSerialized] private SerializedProperty m_MotionUsageEnabled; [NonSerialized] private SerializedProperty m_MotionUsageDescription; private GUIContent m_MotionUsageContent; private GUIContent m_MotionUsageDescriptionContent; public InputSettingsiOSProvider(SerializedObject parent) { var prefix = "m_iOSSettings.m_MotionUsage"; m_MotionUsageEnabled = parent.FindProperty(prefix + ".m_Enabled"); m_MotionUsageDescription = parent.FindProperty(prefix + ".m_Description"); m_MotionUsageContent = new GUIContent("Motion Usage", "Enables Motion Usage for the app, required for sensors like Step Counter. This also adds 'Privacy - Motion Usage Description' entry to Info.plist"); m_MotionUsageDescriptionContent = new GUIContent(" Description", "Describe why the app wants to access the device's Motion Usage sensor."); } public void OnGUI() { EditorGUILayout.PropertyField(m_MotionUsageEnabled, m_MotionUsageContent); EditorGUI.BeginDisabledGroup(!m_MotionUsageEnabled.boolValue); EditorGUILayout.PropertyField(m_MotionUsageDescription, m_MotionUsageDescriptionContent); EditorGUI.EndDisabledGroup(); } } } #endif