namespace NodeCanvas.StateMachines
{
///Implement this interface in any MonoBehaviour attached on FSMOwner gameobject to get relevant state callbacks
public interface IStateCallbackReceiver
{
///Called when a state enters
void OnStateEnter(IState state);
///Called when a state updates
void OnStateUpdate(IState state);
///Called when a state exists
void OnStateExit(IState state);
}
}