using NodeCanvas.Framework; using ParadoxNotion.Design; using UnityEngine; namespace NodeCanvas.Tasks.Actions { [Name("Set Parameter Trigger")] [Category("Animator")] [Description("You can either use a parameter name OR hashID. Leave the parameter name empty or none to use hashID instead.")] public class MecanimSetTrigger : ActionTask { public BBParameter parameter; public BBParameter parameterHashID; protected override string info { get { return string.Format("Mec.SetTrigger {0}", string.IsNullOrEmpty(parameter.value) && !parameter.useBlackboard ? parameterHashID.ToString() : parameter.ToString()); } } protected override void OnExecute() { if ( !string.IsNullOrEmpty(parameter.value) ) { agent.SetTrigger(parameter.value); } else { agent.SetTrigger(parameterHashID.value); } EndAction(); } } }