using NodeCanvas.Framework; using ParadoxNotion.Design; using UnityEngine; namespace NodeCanvas.Tasks.Actions { [Category("✫ Utility")] public class DebugDrawLine : ActionTask { public BBParameter from; public BBParameter to; public Color color = Color.white; public float timeToShow = 0.1f; protected override void OnExecute() { Debug.DrawLine(from.value, to.value, color, timeToShow); EndAction(true); } } }