using NodeCanvas.Framework; using ParadoxNotion; using ParadoxNotion.Design; using UnityEngine; namespace NodeCanvas.Tasks.Conditions { [Category("Input (Legacy System)")] public class CheckKeyboardInput : ConditionTask { public PressTypes pressType = PressTypes.Down; public KeyCode key = KeyCode.Space; protected override string info { get { return pressType.ToString() + " " + key.ToString(); } } protected override bool OnCheck() { if ( pressType == PressTypes.Down ) return Input.GetKeyDown(key); if ( pressType == PressTypes.Up ) return Input.GetKeyUp(key); if ( pressType == PressTypes.Pressed ) return Input.GetKey(key); return false; } ///---------------------------------------------------------------------------------------------- ///---------------------------------------UNITY EDITOR------------------------------------------- #if UNITY_EDITOR protected override void OnTaskInspectorGUI() { UnityEditor.EditorGUILayout.BeginHorizontal(); pressType = (PressTypes)UnityEditor.EditorGUILayout.EnumPopup(pressType); key = (KeyCode)UnityEditor.EditorGUILayout.EnumPopup(key); UnityEditor.EditorGUILayout.EndHorizontal(); } #endif } }