//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using UnityEngine;
namespace TableConfig
{
///
/// 属性
///
public enum Property
{
///
/// 体质
///
[InspectorName("体质")]
Constitution = 0,
///
/// 敏捷
///
[InspectorName("敏捷")]
Agility = 1,
///
/// 力量
///
[InspectorName("力量")]
Strength = 2,
///
/// 远程
///
[InspectorName("远程")]
Ranged = 3,
///
/// 专注
///
[InspectorName("专注")]
Focus = 4,
///
/// 智力
///
[InspectorName("智力")]
Intelligence = 5,
///
/// 幸运值
///
[InspectorName("幸运值")]
Luck = 6,
///
/// 耐力值
///
[InspectorName("耐力值")]
Stamina = 7,
///
/// 饥饿度
///
[InspectorName("饥饿度")]
Hunger = 8,
///
/// 干渴度
///
[InspectorName("干渴度")]
Thirst = 9,
}
}