namespace UnityEngine.InputSystem
{
///
/// Indicates what type of change related to an input action occurred.
///
///
public enum InputActionChange
{
///
/// An individual action was enabled.
///
///
ActionEnabled,
///
/// An individual action was disabled.
///
///
ActionDisabled,
///
/// An action map was enabled.
///
///
ActionMapEnabled,
///
/// An action map was disabled.
///
///
ActionMapDisabled,
///
/// An was started.
///
///
///
ActionStarted,
///
/// An was performed.
///
///
///
ActionPerformed,
///
/// An was canceled.
///
///
///
ActionCanceled,
///
/// Bindings on an action or set of actions are about to be re-resolved. This is called while
/// for actions are still untouched and thus still reflect the old binding state of each action.
///
///
BoundControlsAboutToChange,
///
/// Bindings on an action or set of actions have been resolved. This is called after
/// have been updated.
///
///
BoundControlsChanged,
}
}