namespace UnityEngine.InputSystem { /// /// Indicates what type of change related to an input action occurred. /// /// public enum InputActionChange { /// /// An individual action was enabled. /// /// ActionEnabled, /// /// An individual action was disabled. /// /// ActionDisabled, /// /// An action map was enabled. /// /// ActionMapEnabled, /// /// An action map was disabled. /// /// ActionMapDisabled, /// /// An was started. /// /// /// ActionStarted, /// /// An was performed. /// /// /// ActionPerformed, /// /// An was canceled. /// /// /// ActionCanceled, /// /// Bindings on an action or set of actions are about to be re-resolved. This is called while /// for actions are still untouched and thus still reflect the old binding state of each action. /// /// BoundControlsAboutToChange, /// /// Bindings on an action or set of actions have been resolved. This is called after /// have been updated. /// /// BoundControlsChanged, } }