//------------------------------------------------------------------------------ // // This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator // version 1.4.3 // from Assets/Samples/DocsSamples/SimpleActions.inputactions // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; using System.Collections; using System.Collections.Generic; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Utilities; public partial class @SimpleActions: IInputActionCollection2, IDisposable { public InputActionAsset asset { get; } public @SimpleActions() { asset = InputActionAsset.FromJson(@"{ ""name"": ""SimpleActions"", ""maps"": [ { ""name"": ""gameplay"", ""id"": ""d55be63c-61eb-47ef-92dd-eef1248d601e"", ""actions"": [ { ""name"": ""move"", ""type"": ""Value"", ""id"": ""8387a17d-aedd-4411-9931-6a855a8299fb"", ""expectedControlType"": ""Vector2"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": true }, { ""name"": ""jump"", ""type"": ""Button"", ""id"": ""7fc1eb3c-b4d1-4aba-9a58-f36cac532d06"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false } ], ""bindings"": [ { ""name"": """", ""id"": ""2c541328-ed00-4524-817c-97599bac7de5"", ""path"": ""{Player1}/leftStick"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""move"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""c48db537-b211-412a-a86a-d31614bebb5d"", ""path"": ""{Player1}/buttonSouth"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""jump"", ""isComposite"": false, ""isPartOfComposite"": false } ] } ], ""controlSchemes"": [] }"); // gameplay m_gameplay = asset.FindActionMap("gameplay", throwIfNotFound: true); m_gameplay_move = m_gameplay.FindAction("move", throwIfNotFound: true); m_gameplay_jump = m_gameplay.FindAction("jump", throwIfNotFound: true); } public void Dispose() { UnityEngine.Object.Destroy(asset); } public InputBinding? bindingMask { get => asset.bindingMask; set => asset.bindingMask = value; } public ReadOnlyArray? devices { get => asset.devices; set => asset.devices = value; } public ReadOnlyArray controlSchemes => asset.controlSchemes; public bool Contains(InputAction action) { return asset.Contains(action); } public IEnumerator GetEnumerator() { return asset.GetEnumerator(); } IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); } public void Enable() { asset.Enable(); } public void Disable() { asset.Disable(); } public IEnumerable bindings => asset.bindings; public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) { return asset.FindAction(actionNameOrId, throwIfNotFound); } public int FindBinding(InputBinding bindingMask, out InputAction action) { return asset.FindBinding(bindingMask, out action); } // gameplay private readonly InputActionMap m_gameplay; private IGameplayActions m_GameplayActionsCallbackInterface; private readonly InputAction m_gameplay_move; private readonly InputAction m_gameplay_jump; public struct GameplayActions { private @SimpleActions m_Wrapper; public GameplayActions(@SimpleActions wrapper) { m_Wrapper = wrapper; } public InputAction @move => m_Wrapper.m_gameplay_move; public InputAction @jump => m_Wrapper.m_gameplay_jump; public InputActionMap Get() { return m_Wrapper.m_gameplay; } public void Enable() { Get().Enable(); } public void Disable() { Get().Disable(); } public bool enabled => Get().enabled; public static implicit operator InputActionMap(GameplayActions set) { return set.Get(); } public void SetCallbacks(IGameplayActions instance) { if (m_Wrapper.m_GameplayActionsCallbackInterface != null) { @move.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove; @move.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove; @move.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove; @jump.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump; @jump.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump; @jump.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump; } m_Wrapper.m_GameplayActionsCallbackInterface = instance; if (instance != null) { @move.started += instance.OnMove; @move.performed += instance.OnMove; @move.canceled += instance.OnMove; @jump.started += instance.OnJump; @jump.performed += instance.OnJump; @jump.canceled += instance.OnJump; } } } public GameplayActions @gameplay => new GameplayActions(this); public interface IGameplayActions { void OnMove(InputAction.CallbackContext context); void OnJump(InputAction.CallbackContext context); } }