using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; #if UNITY_EDITOR using UnityEditor; #endif namespace Ether { public class ImageEx : Image { #if UNITY_EDITOR [MenuItem("GameObject/UIEx/ImageEx", priority = -1000)] private static void CreateButtonEx(MenuCommand menuCmd) { GameObject selection = Selection.activeGameObject; CommonExtension.CreateComponent(selection, (obj) => { obj.GetComponent().raycastTarget = false; }); } #endif } }