//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using UnityEngine; namespace TableConfig { /// /// 属性 /// public enum Property { /// /// 体质 /// [InspectorName("体质")] Constitution = 0, /// /// 敏捷 /// [InspectorName("敏捷")] Agility = 1, /// /// 力量 /// [InspectorName("力量")] Strength = 2, /// /// 远程 /// [InspectorName("远程")] Ranged = 3, /// /// 专注 /// [InspectorName("专注")] Focus = 4, /// /// 智力 /// [InspectorName("智力")] Intelligence = 5, /// /// 幸运值 /// [InspectorName("幸运值")] Luck = 6, /// /// 耐力值 /// [InspectorName("耐力值")] Stamina = 7, /// /// 饥饿度 /// [InspectorName("饥饿度")] Hunger = 8, /// /// 干渴度 /// [InspectorName("干渴度")] Thirst = 9, } }