using UnityEngine.InputSystem.Layouts;
using UnityEngine.InputSystem.LowLevel;
// Unfortunately, C# (at least up to version 6) does not support enum type constraints. There's
// ways to work around it in some situations (https://stackoverflow.com/questions/79126/create-generic-method-constraining-t-to-an-enum)
// but not in a way that will allow us to convert an int to the enum type.
////TODO: allow this to be stored in less than 32bits
namespace UnityEngine.InputSystem.Controls
{
///
/// A control reading a value.
///
///
/// This is used mainly by to read .
///
///
[InputControlLayout(hideInUI = true)]
public class TouchPhaseControl : InputControl
{
///
/// Default-initialize the control.
///
///
/// Format of the control is
/// by default.
///
public TouchPhaseControl()
{
m_StateBlock.format = InputStateBlock.FormatInt;
}
///
public override unsafe TouchPhase ReadUnprocessedValueFromState(void* statePtr)
{
var intValue = stateBlock.ReadInt(statePtr);
return (TouchPhase)intValue;
}
///
public override unsafe void WriteValueIntoState(TouchPhase value, void* statePtr)
{
var valuePtr = (byte*)statePtr + (int)m_StateBlock.byteOffset;
*(TouchPhase*)valuePtr = value;
}
}
}