using System; using System.Collections.Generic; using System.Linq; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; namespace UnityEngine.InputSystem.Utilities { /// /// A collection of utility functions for working with arrays. /// /// /// The goal of this collection is to make it easy to use arrays directly rather than resorting to /// . /// internal static class ArrayHelpers { public static int LengthSafe(this TValue[] array) { if (array == null) return 0; return array.Length; } public static void Clear(this TValue[] array) { if (array == null) return; Array.Clear(array, 0, array.Length); } public static void Clear(this TValue[] array, int count) { if (array == null) return; Array.Clear(array, 0, count); } public static void Clear(this TValue[] array, ref int count) { if (array == null) return; Array.Clear(array, 0, count); count = 0; } public static void EnsureCapacity(ref TValue[] array, int count, int capacity, int capacityIncrement = 10) { if (capacity == 0) return; if (array == null) { array = new TValue[Math.Max(capacity, capacityIncrement)]; return; } var currentCapacity = array.Length - count; if (currentCapacity >= capacity) return; DuplicateWithCapacity(ref array, count, capacity, capacityIncrement); } public static void DuplicateWithCapacity(ref TValue[] array, int count, int capacity, int capacityIncrement = 10) { if (array == null) { array = new TValue[Math.Max(capacity, capacityIncrement)]; return; } var newSize = count + Math.Max(capacity, capacityIncrement); var newArray = new TValue[newSize]; Array.Copy(array, newArray, count); array = newArray; } public static bool Contains(TValue[] array, TValue value) { if (array == null) return false; var comparer = EqualityComparer.Default; for (var i = 0; i < array.Length; ++i) if (comparer.Equals(array[i], value)) return true; return false; } public static bool ContainsReference(this TValue[] array, TValue value) where TValue : class { if (array == null) return false; return ContainsReference(array, array.Length, value); } public static bool ContainsReference(this TFirst[] array, int count, TSecond value) where TSecond : class where TFirst : TSecond { return IndexOfReference(array, value, count) != -1; } public static bool ContainsReference(this TFirst[] array, int startIndex, int count, TSecond value) where TSecond : class where TFirst : TSecond { return IndexOfReference(array, value, startIndex, count) != -1; } public static bool HaveDuplicateReferences(this TFirst[] first, int index, int count) { for (var i = 0; i < count; ++i) { var element = first[i]; for (var n = i + 1; n < count - i; ++n) { if (ReferenceEquals(element, first[n])) return true; } } return false; } public static bool HaveEqualElements(TValue[] first, TValue[] second, int count = int.MaxValue) { if (first == null || second == null) return second == first; var lengthFirst = Math.Min(count, first.Length); var lengthSecond = Math.Min(count, second.Length); if (lengthFirst != lengthSecond) return false; var comparer = EqualityComparer.Default; for (var i = 0; i < lengthFirst; ++i) if (!comparer.Equals(first[i], second[i])) return false; return true; } ////REVIEW: remove this to get rid of default equality comparer? public static int IndexOf(TValue[] array, TValue value, int startIndex = 0, int count = -1) { if (array == null) return -1; if (count < 0) count = array.Length - startIndex; var comparer = EqualityComparer.Default; for (var i = startIndex; i < startIndex + count; ++i) if (comparer.Equals(array[i], value)) return i; return -1; } public static int IndexOf(this TValue[] array, Predicate predicate) { if (array == null) return -1; var length = array.Length; for (var i = 0; i < length; ++i) if (predicate(array[i])) return i; return -1; } public static int IndexOf(this TValue[] array, Predicate predicate, int startIndex = 0, int count = -1) { if (array == null) return -1; var end = startIndex + (count < 0 ? array.Length - startIndex : count); for (var i = startIndex; i < end; ++i) { if (predicate(array[i])) return i; } return -1; } public static int IndexOfReference(this TFirst[] array, TSecond value, int count = -1) where TSecond : class where TFirst : TSecond { return IndexOfReference(array, value, 0, count); } public static int IndexOfReference(this TFirst[] array, TSecond value, int startIndex, int count) where TSecond : class where TFirst : TSecond { if (array == null) return -1; if (count < 0) count = array.Length - startIndex; for (var i = startIndex; i < startIndex + count; ++i) if (ReferenceEquals(array[i], value)) return i; return -1; } public static int IndexOfValue(this TValue[] array, TValue value, int startIndex = 0, int count = -1) where TValue : struct, IEquatable { if (array == null) return -1; if (count < 0) count = array.Length - startIndex; for (var i = startIndex; i < startIndex + count; ++i) if (value.Equals(array[i])) return i; return -1; } public static unsafe void Resize(ref NativeArray array, int newSize, Allocator allocator) where TValue : struct { var oldSize = array.Length; if (oldSize == newSize) return; if (newSize == 0) { if (array.IsCreated) array.Dispose(); array = new NativeArray(); return; } var newArray = new NativeArray(newSize, allocator); if (oldSize != 0) { // Copy contents from old array. UnsafeUtility.MemCpy(newArray.GetUnsafePtr(), array.GetUnsafeReadOnlyPtr(), UnsafeUtility.SizeOf() * (newSize < oldSize ? newSize : oldSize)); array.Dispose(); } array = newArray; } public static int Append(ref TValue[] array, TValue value) { if (array == null) { array = new TValue[1]; array[0] = value; return 0; } var length = array.Length; Array.Resize(ref array, length + 1); array[length] = value; return length; } public static int Append(ref TValue[] array, IEnumerable values) { if (array == null) { array = values.ToArray(); return 0; } var oldLength = array.Length; var valueCount = values.Count(); Array.Resize(ref array, oldLength + valueCount); var index = oldLength; foreach (var value in values) array[index++] = value; return oldLength; } // Append to an array that is considered immutable. This allows using 'values' as is // if 'array' is null. // Returns the index of the first newly added element in the resulting array. public static int AppendToImmutable(ref TValue[] array, TValue[] values) { if (array == null) { array = values; return 0; } if (values != null && values.Length > 0) { var oldCount = array.Length; var valueCount = values.Length; Array.Resize(ref array, oldCount + valueCount); Array.Copy(values, 0, array, oldCount, valueCount); return oldCount; } return array.Length; } public static int AppendWithCapacity(ref TValue[] array, ref int count, TValue value, int capacityIncrement = 10) { if (array == null) { array = new TValue[capacityIncrement]; array[0] = value; ++count; return 0; } var capacity = array.Length; if (capacity == count) { capacity += capacityIncrement; Array.Resize(ref array, capacity); } var index = count; array[index] = value; ++count; return index; } public static int AppendListWithCapacity(ref TValue[] array, ref int length, TValues values, int capacityIncrement = 10) where TValues : IReadOnlyList { var numToAdd = values.Count; if (array == null) { var size = Math.Max(numToAdd, capacityIncrement); array = new TValue[size]; for (var i = 0; i < numToAdd; ++i) array[i] = values[i]; length += numToAdd; return 0; } var capacity = array.Length; if (capacity < length + numToAdd) { capacity += Math.Max(length + numToAdd, capacityIncrement); Array.Resize(ref array, capacity); } var index = length; for (var i = 0; i < numToAdd; ++i) array[index + i] = values[i]; length += numToAdd; return index; } public static int AppendWithCapacity(ref NativeArray array, ref int count, TValue value, int capacityIncrement = 10, Allocator allocator = Allocator.Persistent) where TValue : struct { var capacity = array.Length; if (capacity == count) GrowBy(ref array, capacityIncrement > 1 ? capacityIncrement : 1, allocator); var index = count; array[index] = value; ++count; return index; } public static void InsertAt(ref TValue[] array, int index, TValue value) { if (array == null) { ////REVIEW: allow growing array to specific size by inserting at arbitrary index? if (index != 0) throw new ArgumentOutOfRangeException(nameof(index)); array = new TValue[1]; array[0] = value; return; } // Reallocate. var oldLength = array.Length; Array.Resize(ref array, oldLength + 1); // Make room for element. if (index != oldLength) Array.Copy(array, index, array, index + 1, oldLength - index); array[index] = value; } public static void InsertAtWithCapacity(ref TValue[] array, ref int count, int index, TValue value, int capacityIncrement = 10) { EnsureCapacity(ref array, count, count + 1, capacityIncrement); if (index != count) Array.Copy(array, index, array, index + 1, count - index); array[index] = value; ++count; } public static void PutAtIfNotSet(ref TValue[] array, int index, Func valueFn) { if (array.LengthSafe() < index + 1) Array.Resize(ref array, index + 1); if (EqualityComparer.Default.Equals(array[index], default(TValue))) array[index] = valueFn(); } // Adds 'count' entries to the array. Returns first index of newly added entries. public static int GrowBy(ref TValue[] array, int count) { if (array == null) { array = new TValue[count]; return 0; } var oldLength = array.Length; Array.Resize(ref array, oldLength + count); return oldLength; } public static unsafe int GrowBy(ref NativeArray array, int count, Allocator allocator = Allocator.Persistent) where TValue : struct { var length = array.Length; if (length == 0) { array = new NativeArray(count, allocator); return 0; } var newArray = new NativeArray(length + count, allocator); // CopyFrom() expects length to match. Copy manually. UnsafeUtility.MemCpy(newArray.GetUnsafePtr(), array.GetUnsafeReadOnlyPtr(), (long)length * UnsafeUtility.SizeOf()); array.Dispose(); array = newArray; return length; } public static int GrowWithCapacity(ref TValue[] array, ref int count, int growBy, int capacityIncrement = 10) { var length = array != null ? array.Length : 0; if (length < count + growBy) { if (capacityIncrement < growBy) capacityIncrement = growBy; GrowBy(ref array, capacityIncrement); } var offset = count; count += growBy; return offset; } public static int GrowWithCapacity(ref NativeArray array, ref int count, int growBy, int capacityIncrement = 10, Allocator allocator = Allocator.Persistent) where TValue : struct { var length = array.Length; if (length < count + growBy) { if (capacityIncrement < growBy) capacityIncrement = growBy; GrowBy(ref array, capacityIncrement, allocator); } var offset = count; count += growBy; return offset; } public static TValue[] Join(TValue value, params TValue[] values) { // Determine length. var length = 0; if (value != null) ++length; if (values != null) length += values.Length; if (length == 0) return null; var array = new TValue[length]; // Populate. var index = 0; if (value != null) array[index++] = value; if (values != null) Array.Copy(values, 0, array, index, values.Length); return array; } public static TValue[] Merge(TValue[] first, TValue[] second) where TValue : IEquatable { if (first == null) return second; if (second == null) return first; var merged = new List(); merged.AddRange(first); for (var i = 0; i < second.Length; ++i) { var secondValue = second[i]; if (!merged.Exists(x => x.Equals(secondValue))) { merged.Add(secondValue); } } return merged.ToArray(); } public static TValue[] Merge(TValue[] first, TValue[] second, IEqualityComparer comparer) { if (first == null) return second; if (second == null) return null; var merged = new List(); merged.AddRange(first); for (var i = 0; i < second.Length; ++i) { var secondValue = second[i]; if (!merged.Exists(x => comparer.Equals(secondValue))) { merged.Add(secondValue); } } return merged.ToArray(); } public static void EraseAt(ref TValue[] array, int index) { Debug.Assert(array != null); Debug.Assert(index >= 0 && index < array.Length); var length = array.Length; if (index == 0 && length == 1) { array = null; return; } if (index < length - 1) Array.Copy(array, index + 1, array, index, length - index - 1); Array.Resize(ref array, length - 1); } public static void EraseAtWithCapacity(this TValue[] array, ref int count, int index) { Debug.Assert(array != null); Debug.Assert(count <= array.Length); Debug.Assert(index >= 0 && index < count); // If we're erasing from the beginning or somewhere in the middle, move // the array contents down from after the index. if (index < count - 1) { Array.Copy(array, index + 1, array, index, count - index - 1); } array[count - 1] = default; // Tail has been moved down by one. --count; } public static unsafe void EraseAtWithCapacity(NativeArray array, ref int count, int index) where TValue : struct { Debug.Assert(array.IsCreated); Debug.Assert(count <= array.Length); Debug.Assert(index >= 0 && index < count); // If we're erasing from the beginning or somewhere in the middle, move // the array contents down from after the index. if (index < count - 1) { var elementSize = UnsafeUtility.SizeOf(); var arrayPtr = (byte*)array.GetUnsafePtr(); UnsafeUtility.MemCpy(arrayPtr + elementSize * index, arrayPtr + elementSize * (index + 1), (count - index - 1) * elementSize); } --count; } public static bool Erase(ref TValue[] array, TValue value) { var index = IndexOf(array, value); if (index != -1) { EraseAt(ref array, index); return true; } return false; } /// /// Erase an element from the array by moving the tail element into its place. /// /// Array to modify. May be not null. /// Current number of elements inside of array. May be less than array.Length. /// Index of element to remove. Tail element will get moved into its place. /// /// /// This method does not re-allocate the array. Instead is used /// to keep track of how many elements there actually are in the array. /// public static void EraseAtByMovingTail(TValue[] array, ref int count, int index) { Debug.Assert(array != null); Debug.Assert(index >= 0 && index < array.Length); Debug.Assert(count >= 0 && count <= array.Length); Debug.Assert(index < count); // Move tail, if necessary. if (index != count - 1) array[index] = array[count - 1]; // Destroy current tail. if (count >= 1) array[count - 1] = default; --count; } public static TValue[] Copy(TValue[] array) { if (array == null) return null; var length = array.Length; var result = new TValue[length]; Array.Copy(array, result, length); return result; } public static TValue[] Clone(TValue[] array) where TValue : ICloneable { if (array == null) return null; var count = array.Length; var result = new TValue[count]; for (var i = 0; i < count; ++i) result[i] = (TValue)array[i].Clone(); return result; } public static TNew[] Select(TOld[] array, Func converter) { if (array == null) return null; var length = array.Length; var result = new TNew[length]; for (var i = 0; i < length; ++i) result[i] = converter(array[i]); return result; } private static void Swap(ref TValue first, ref TValue second) { var temp = first; first = second; second = temp; } /// /// Move a slice in the array to a different place without allocating a temporary array. /// /// /// /// /// /// /// /// The slice is moved by repeatedly swapping slices until all the slices are where they /// are supposed to go. This is not super efficient but avoids having to allocate a temporary /// array on the heap. /// public static void MoveSlice(TValue[] array, int sourceIndex, int destinationIndex, int count) { if (count <= 0 || sourceIndex == destinationIndex) return; // Determine the number of elements in the window. int elementCount; if (destinationIndex > sourceIndex) elementCount = destinationIndex + count - sourceIndex; else elementCount = sourceIndex + count - destinationIndex; // If the source and target slice are right next to each other, just go // and swap out the elements in both slices. if (elementCount == count * 2) { for (var i = 0; i < count; ++i) Swap(ref array[sourceIndex + i], ref array[destinationIndex + i]); } else { // There's elements in-between the two slices. // // The easiest way to picture this operation is as a rotation of the elements within // the window given by sourceIndex, destination, and count. Within that window, we are // simply treating it as a wrap-around buffer and then sliding the elements clockwise // or counter-clockwise (depending on whether we move up or down, respectively) through // the window. // // Unfortunately, we can't just memcopy the slices within that window as we have to // have a temporary copy in place in order to preserve element values. So instead, we // go and swap elements one by one, something that doesn't require anything other than // a single value temporary copy. // Determine the number of swaps we need to achieve the desired order. Swaps // operate in pairs so it's one less than the number of elements in the range. var swapCount = elementCount - 1; // We simply take sourceIndex as fixed and do all swaps from there until all // the elements in the window are in the right order. Each swap will put one // element in its final place. var dst = destinationIndex; for (var i = 0; i < swapCount; ++i) { // Swap source into its destination place. This puts the current sourceIndex // element in its final place. Swap(ref array[dst], ref array[sourceIndex]); // Find out where the element that we now swapped into sourceIndex should // actually go. if (destinationIndex > sourceIndex) { // Rotating clockwise. dst -= count; if (dst < sourceIndex) dst = destinationIndex + count - Math.Abs(sourceIndex - dst); // Wrap around. } else { // Rotating counter-clockwise. dst += count; if (dst >= sourceIndex + count) dst = destinationIndex + (dst - (sourceIndex + count)); // Wrap around. } } } } public static void EraseSliceWithCapacity(ref TValue[] array, ref int length, int index, int count) { // Move elements down. if (count < length) Array.Copy(array, index + count, array, index, length - index - count); // Erase now vacant slots. for (var i = 0; i < count; ++i) array[length - i - 1] = default; length -= count; } public static void SwapElements(this TValue[] array, int index1, int index2) { MemoryHelpers.Swap(ref array[index1], ref array[index2]); } public static void SwapElements(this NativeArray array, int index1, int index2) where TValue : struct { var temp = array[index1]; array[index1] = array[index2]; array[index2] = temp; } } }