using UnityEngine;
namespace NodeCanvas.DialogueTrees
{
/// An interface to use for DialogueActors within a DialogueTree.
public interface IDialogueActor
{
string name { get; }
Texture2D portrait { get; }
Sprite portraitSprite { get; }
Color dialogueColor { get; }
Vector3 dialoguePosition { get; }
Transform transform { get; }
}
///A basic rather limited implementation of IDialogueActor
[System.Serializable]
public class ProxyDialogueActor : IDialogueActor
{
private string _name;
private Transform _transform;
public string name {
get { return _name; }
}
public Texture2D portrait {
get { return null; }
}
public Sprite portraitSprite {
get { return null; }
}
public Color dialogueColor {
get { return Color.white; }
}
public Vector3 dialoguePosition {
get { return Vector3.zero; }
}
public Transform transform {
get { return _transform; }
}
public ProxyDialogueActor(string name, Transform transform) {
this._name = name;
this._transform = transform;
}
}
}