using NodeCanvas.Framework; using ParadoxNotion; using ParadoxNotion.Design; using UnityEngine; namespace NodeCanvas.Tasks.Conditions { [Category("✫ Blackboard")] public class CheckVectorDistance : ConditionTask { [BlackboardOnly] public BBParameter vectorA; [BlackboardOnly] public BBParameter vectorB; public CompareMethod comparison = CompareMethod.EqualTo; public BBParameter distance; protected override string info { get { return string.Format("Distance ({0}, {1}) {2} {3}", vectorA, vectorB, OperationTools.GetCompareString(comparison), distance); } } protected override bool OnCheck() { var d = Vector3.Distance(vectorA.value, vectorB.value); return OperationTools.Compare((float)d, (float)distance.value, comparison, 0f); } } }