// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2023 Kybernetik //
#if UNITY_EDITOR
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using Animancer.Units;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
namespace Animancer.Editor
{
/// [Editor-Only] Persistent settings used by Animancer.
///
/// This asset automatically creates itself when first accessed such as when opening the
/// or viewing an .
///
/// The default location is Assets/Plugins/Animancer/Editor, but you can freely move it (and the whole
/// Animancer folder) anywhere in your project.
///
/// These settings can also be accessed via the Settings in the
/// (Window/Animation/Animancer Tools).
///
/// https://kybernetik.com.au/animancer/api/Animancer.Editor/AnimancerSettings
///
[HelpURL(Strings.DocsURLs.APIDocumentation + "." + nameof(Editor) + "/" + nameof(AnimancerSettings))]
public class AnimancerSettings : AnimancerSettingsInternal { }
}
#endif