Bitmap Font Generator v1.14a by Andreas Jönsson (www.AngelCode.com) ---------------------------------------------------------------------------------------- This program will allow you to generate bitmap fonts from TrueType and other Windows fonts. The application generates both image files and character descriptions that can be read by a game for easy rendering of fonts. Disclaimer ------------------------------ This program is provided 'as-is' and no responsibility for any type of damage taken to your system as a consequence of installing or using this program is taken by the author. Freeware ------------------------------- This program is freeware and may be used freely without charge. If you wish to distribute this program contact the author for his permission. Support -------------------------------- This program has very limited support as it is freeware, but you are welcome to send your suggestions and questions to the author. Contact -------------------------------- The program and any possible upgrades can be found at www.AngelCode.com. The author may also be contacted through this site. Changes ------------------------------- 1.14a - 2021/04/08 - Fixed bug when invalid char glyph doesn't fit when using auto-fitting. - Included both 64bit and 32bit builds in the package. 1.14 - 2021/01/05 - Fixed crash with large fonts when Windows API incorrectly reported negative width for glyphs. - Improved handling of out-of-memory conditions. - Fixed crash that could occur when exporting Unicode characters above 0x10000 with kerning pairs. - Fixed crash when command line argument -c was a relative path and the configuration included font file or image files. - Fixed crash when saving configuration file with added font file from the same directory. - Corrected the cell height when using fixed height and super-sampling. - Fixed scaling issues and cropping when using height scale with render from outline. - Fixed application freeze when generating very large fonts. - The source code is now available under the zlib license. - Converted application to compile for Windows with Unicode to better support file and font names with international characters. - Updated libpng to 1.6.19. - Updated zlib to 1.2.8. - Updated libjpeg to 9a. - Updated libsquish to 1.13. - Fixed a problem with exporting glyphs for some international languages. - Added support for Unicode 13.0. - A 64bit build is now available to support huge bitmap fonts that require more than 2GB of memory to generate. - The default glyph for invalid characters is now properly rasterized when not rendered from outline too. - The status bar now shows the glyph id for the characters. - Fixed corrupt glyphs when rendering very large fonts (1000+ px) from glyph outline. - Added autofit that automatically determines the max font size that fits in defined texture size. - Fixed crash on startup if default font doesn't have the Unicode chars in range 0-255. - Added support for file paths with Unicode characters. - Improved support for kerning pairs in true type fonts that store them as ranges. 1.13 - 2012/08/12 - Added option to export fonts using fixed cell heights for easier post processing. - Improved support for exporting kerning pairs for true types that use the GPOS table instead of KERN table. - Kerning pairs are no longer exported for char ids that have been overridden with imported icons. - Improved glyph packing when there are large out of proportion images. - The final texture no longer has boxes around glyphs when a channel is inverted or set to one. - Fixed subpixel clipping in supersampled glyphs. - Implemented an alternative glyph rasterization based on the true type outline. - The rasterization from true type outline doesn't clip glyphs that extend above or below cell height. - Allow disabling hinting when rasterizing from true type outline. - Re-added option for rendering with ClearType with native Windows font engine. - Fixed bug where saved XML format sometimes didn't close the 'kernings' tag if there were no kerning pairs. - Fixed bug with duplicate kerning pairs in non-unicode font output. - Fixed problem where double-clicking in file dialog would sometimes change the selected characters under the mouse. - Enabled run-length encoding for TGA output. - Added option to force xoffset and yoffset to 0, and xadvance to width. - It's now possible to open the app directly with a configuration file from the file explorer. - When loading a bmfc file the characters are now selected accordingly. - The font dialog no longer lists rotated fonts, i.e. those prefixed with @. - Added support for working with a font from a file so it is no longer necessary to install it first. - Imported images are now stored with a relative path in the configuration file. - Fixed clipping that could occur on left and right edges when generating a font in italic mode. - Kerning pairs can now be optionally left out in case they are defunct in the TrueType font. - The save and load configuration dialogs will now initiate where the last configuration file was loaded or saved. 1.12 - 2009/08/02 - Added presets to the export options to aid choosing the correct values for the texture channels. - Fixed bug when generating font from command line where the page files in the font descriptor would have the incorrect name. - Added ability to invert individual texture channels for more export options. - Added command line tool that will wait for the generation to complete before exiting. - Fixed the yoffset when the font height was scaled. - Fixed bug in select chars from file for non-unicode with characters above ASCII 127. - The number of digits for the page id in the texture files is now adapted to the number of generated pages. - Added support for adjusting xoffset, yoffset, and advance for imported icons. 1.11b - 2009/03/08 - Fixed a bug in the select chars from file with UTF16 encoded files. - Fixed a bug in the packing routine that could make characters overlap in rare situations. - Fixed the selection of unicode ranges by clicking on the check mark in the list. 1.11a - 2008/12/06 - Fixed the subpixel misalignment in the glyph height caused by supersampling. - Worked around a bug in GDI where the returned glyph height is smaller than the actual glyph bitmap. 1.11 - 2008/10/11 - Fixed a freeze that could happen while selecting characters from file. - Fixed cropping in some true type fonts. - Fixed the 'Select All Chars' option in ASCII mode. - Added option 'Output invalid char glyph'. - Removed the 'Disable unavailable chars' option. - Fixed problem where characters not defined in the unicode standard could be selected when selecting chars from file. - An indicator is now displayed in the character grid where images are imported. - Fixed bug where main window is moved behind other windows when closing image manager. - Fixed bug where cancelling the icon image dialog would still effectivate the changes. - It's now possible to select font size by character height, rather than line height. 1.10b - 2008/06/15 - Fixed the channel indicator in the font descriptor for colored icons. - Fixed cropping of characters in small fonts. - Fixed bug with black 8bit textures when the check box for pack chars is checked. 1.10a - 2008/06/08 - Corrected the documentation in regards to the block size value in the binary file format. - Fixed a bug with the 'Select chars from file' where some character might be skipped between reading blocks of 1kb. - Fixed a rounding problem with supersampling that made the exported line height be one less than the largest character height. - Removed the external dependency on the Microsoft DLLs. - Upgraded libpng to 1.2.29. 1.10 - 2008/05/11 - Selecting characters from file now supports both UTF-8 and UTF-16, with automatic detection via byte-order-mark. - Fixed a bug where unicode subsets where not shown when disable undefined characters was unselected. - Status bar shows character id for the character under the mouse cursor. - Added "clear all" option. - Preview window is now automatically resized to fit the texture when scaling. - Added support for unicode characters above 0xFFFF. - Added support for generating textures with DXT1, DXT3, and DXT5 compression. - Split the font settings dialog in two dialogs, one for the font graphics and one for export options. - The content of each texture channel can now be customized. - File format updated to accomodate new feature. 1.9c - 2007/11/16 - Fixed the reversed spacing values in the font settings dialog. - The font generation can now be aborted while the characters are being added to the texture. - Greatly improved the speed of generating textures. 1.9b - 2007/10/28 - Fixed the padding. - Improved documentation. 1.9a - 2007/09/16 - Allowing unicode for all fonts, even fonts that have only one code page. - Fixed the status messages when generating fonts. 1.9 - 2007/08/19 - Added support for importing colored icons. - Supported input image formats are: bmp, tga, png, jpg, dds. - Added support for giving a black outline to characters. - Characters with outline may be encoded in 1 channel to save space. - Outline is generated with rounded corners. - Increased the binary file version because there is new information. 1.8c - 2007/01/25 - Fixed a bug where the font saver got confused with the 4 chnl packed flag set, even though saving in 8bit format. 1.8b - 2007/01/06 - Fixed kerning amount in binary file format when using super sampling. 1.8a - 2006/11/23 - Fixed alignment bug with 8bit TGA and DDS files with non-power-of-4 widths. - Fixed crash on Windows with installed Input Method Editors, e.g. Japanese and Chinese Windows. 1.8 - 2006/11/11 - Added support for binary font descriptor file. - Added support for saving PNG texture files. - The application now remembers the configuration from last execution. - Improved useability for selecting characters in unicode mode. - Added option to select all characters from a text file. - Kerning pairs with amount 0 are no longer output. - XML font descriptor file now groups the pages, chars, and kerning pairs. - The font configuration can be saved to disk, and later reloaded. - Added support for generating fonts via command line using a saved configuration. - Added support for saving DDS texture files (no compression). 1.7a - 2006/09/12 - Fixed the creation of non-unicode fonts. 1.7 - 2006/09/08 - Added the standard xml header. - Added support for unicode charsets. - Added the option to pack monochrome characters into each of the 4 channels of a 32 bit texture. - Added tag with texture file names in the font descriptor file. - The generation of textures is now done in a background thread. 1.6 - 2006/02/18 - It's now possible to choose between XML and text for the format of the font descriptor file. - Fixed kerning sizes with super-sampling. 1.5 - 2005/10/01 - Implemented stretching so that fonts can now be non-uniformly scaled (only works on Win2K or later). 1.4a - 2005/08/26 - Non-TrueType fonts, such as Script and System, are now supported as well. - Minor fix to rendering when padding is used. 1.4 - 2005/07/17 - The preview window now shows the page number in the title. - Characters without a defined glyph may now be automatically removed (only works on Win2K or later). - Kerning pairs are now saved as well. - Added support for chooseable charset, e.g. arabic and hebrew fonts. 1.3 - 2005/05/08 - Added support for italic fonts. - Application no longer crashes when visualizing with no characters selected. 1.2 - 2005/03/09 - User can now choose to generate the bitmap font with or without font smoothing. - Font smoothing is now done without ClearType, so that artifacts are no longer generated in the output texture. - Added program icon. 1.1 - 2005/03/05 - User can now choose to save in 32bit and 8bit TGAs. - The spacing between characters can now be manually set. - Fixed the bug where some fonts weren't visible in the font list. 1.0a - 2004/11/27 - Fixed a problem with values that where not adjusted to compensate for antialiasing level. 1.0 - 2004/02/14 - First public version. copyright (c) 2004-2021 Andreas Jönsson