using System.Runtime.InteropServices;
using UnityEngine.InputSystem.Utilities;
namespace UnityEngine.InputSystem.LowLevel
{
///
/// Query dimensions of a device.
///
///
/// This is usually used to query screen dimensions from pointer devices.
///
[StructLayout(LayoutKind.Explicit, Size = kSize)]
public struct QueryDimensionsCommand : IInputDeviceCommandInfo
{
public static FourCC Type { get { return new FourCC('D', 'I', 'M', 'S'); } }
internal const int kSize = InputDeviceCommand.kBaseCommandSize + sizeof(float) * 2;
[FieldOffset(0)]
public InputDeviceCommand baseCommand;
[FieldOffset(InputDeviceCommand.kBaseCommandSize)]
public Vector2 outDimensions;
public FourCC typeStatic
{
get { return Type; }
}
public static QueryDimensionsCommand Create()
{
return new QueryDimensionsCommand
{
baseCommand = new InputDeviceCommand(Type, kSize)
};
}
}
}