#if UNITY_EDITOR || UNITY_STANDALONE_OSX || UNITY_STANDALONE_WIN || UNITY_WSA || PACKAGE_DOCS_GENERATION
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using UnityEngine.InputSystem.Controls;
using UnityEngine.InputSystem.Layouts;
using UnityEngine.InputSystem.LowLevel;
using UnityEngine.InputSystem.DualShock.LowLevel;
using UnityEngine.InputSystem.Utilities;
////TODO: figure out sensor formats and add support for acceleration, angularVelocity, and orientation (also add to base layout then)
namespace UnityEngine.InputSystem.DualShock.LowLevel
{
///
/// This is abstract input report for PS5 DualSense controller, similar to what is on the wire, but not exactly binary matching any state events.
/// See ConvertInputReport for the exact conversion.
///
[StructLayout(LayoutKind.Explicit, Size = 9 /* !!! Beware !!! If you plan to increase this, think about how you gonna fit 10 byte state events because we can only shrink events in IEventPreProcessor */)]
internal struct DualSenseHIDInputReport : IInputStateTypeInfo
{
public static FourCC Format = new FourCC('D', 'S', 'V', 'S'); // DualSense Virtual State
public FourCC format => Format;
[InputControl(name = "leftStick", layout = "Stick", format = "VC2B")]
[InputControl(name = "leftStick/x", offset = 0, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5")]
[InputControl(name = "leftStick/left", offset = 0, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0,clampMax=0.5,invert")]
[InputControl(name = "leftStick/right", offset = 0, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0.5,clampMax=1")]
[InputControl(name = "leftStick/y", offset = 1, format = "BYTE", parameters = "invert,normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5")]
[InputControl(name = "leftStick/up", offset = 1, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0,clampMax=0.5,invert")]
[InputControl(name = "leftStick/down", offset = 1, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0.5,clampMax=1,invert=false")]
[FieldOffset(0)] public byte leftStickX;
[FieldOffset(1)] public byte leftStickY;
[InputControl(name = "rightStick", layout = "Stick", format = "VC2B")]
[InputControl(name = "rightStick/x", offset = 0, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5")]
[InputControl(name = "rightStick/left", offset = 0, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0,clampMax=0.5,invert")]
[InputControl(name = "rightStick/right", offset = 0, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0.5,clampMax=1")]
[InputControl(name = "rightStick/y", offset = 1, format = "BYTE", parameters = "invert,normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5")]
[InputControl(name = "rightStick/up", offset = 1, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0,clampMax=0.5,invert")]
[InputControl(name = "rightStick/down", offset = 1, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0.5,clampMax=1,invert=false")]
[FieldOffset(2)] public byte rightStickX;
[FieldOffset(3)] public byte rightStickY;
[InputControl(name = "leftTrigger", format = "BYTE")]
[FieldOffset(4)] public byte leftTrigger;
[InputControl(name = "rightTrigger", format = "BYTE")]
[FieldOffset(5)] public byte rightTrigger;
[InputControl(name = "dpad", format = "BIT", layout = "Dpad", sizeInBits = 4, defaultState = 8)]
[InputControl(name = "dpad/up", format = "BIT", layout = "DiscreteButton", parameters = "minValue=7,maxValue=1,nullValue=8,wrapAtValue=7", bit = 0, sizeInBits = 4)]
[InputControl(name = "dpad/right", format = "BIT", layout = "DiscreteButton", parameters = "minValue=1,maxValue=3", bit = 0, sizeInBits = 4)]
[InputControl(name = "dpad/down", format = "BIT", layout = "DiscreteButton", parameters = "minValue=3,maxValue=5", bit = 0, sizeInBits = 4)]
[InputControl(name = "dpad/left", format = "BIT", layout = "DiscreteButton", parameters = "minValue=5, maxValue=7", bit = 0, sizeInBits = 4)]
[InputControl(name = "buttonWest", displayName = "Square", bit = 4)]
[InputControl(name = "buttonSouth", displayName = "Cross", bit = 5)]
[InputControl(name = "buttonEast", displayName = "Circle", bit = 6)]
[InputControl(name = "buttonNorth", displayName = "Triangle", bit = 7)]
[FieldOffset(6)] public byte buttons0;
[InputControl(name = "leftShoulder", bit = 0)]
[InputControl(name = "rightShoulder", bit = 1)]
[InputControl(name = "leftTriggerButton", layout = "Button", bit = 2)]
[InputControl(name = "rightTriggerButton", layout = "Button", bit = 3)]
[InputControl(name = "select", displayName = "Share", bit = 4)]
[InputControl(name = "start", displayName = "Options", bit = 5)]
[InputControl(name = "leftStickPress", bit = 6)]
[InputControl(name = "rightStickPress", bit = 7)]
[FieldOffset(7)] public byte buttons1;
[InputControl(name = "systemButton", layout = "Button", displayName = "System", bit = 0)]
[InputControl(name = "touchpadButton", layout = "Button", displayName = "Touchpad Press", bit = 1)]
[InputControl(name = "micButton", layout = "Button", displayName = "Mic Mute", bit = 2)]
[FieldOffset(8)] public byte buttons2;
}
[StructLayout(LayoutKind.Explicit, Size = 47)]
internal struct DualSenseHIDOutputReportPayload
{
[FieldOffset(0)] public byte enableFlags1;
[FieldOffset(1)] public byte enableFlags2;
[FieldOffset(2)] public byte highFrequencyMotorSpeed;
[FieldOffset(3)] public byte lowFrequencyMotorSpeed;
[FieldOffset(44)] public byte redColor;
[FieldOffset(45)] public byte greenColor;
[FieldOffset(46)] public byte blueColor;
}
[StructLayout(LayoutKind.Explicit, Size = kSize)]
internal struct DualSenseHIDUSBOutputReport : IInputDeviceCommandInfo
{
public static FourCC Type => new FourCC('H', 'I', 'D', 'O');
public FourCC typeStatic => Type;
internal const int kSize = InputDeviceCommand.BaseCommandSize + 48;
[FieldOffset(0)] public InputDeviceCommand baseCommand;
[FieldOffset(InputDeviceCommand.BaseCommandSize + 0)] public byte reportId;
[FieldOffset(InputDeviceCommand.BaseCommandSize + 1)] public DualSenseHIDOutputReportPayload payload;
public static DualSenseHIDUSBOutputReport Create(DualSenseHIDOutputReportPayload payload)
{
return new DualSenseHIDUSBOutputReport
{
baseCommand = new InputDeviceCommand(Type, kSize),
reportId = 2,
payload = payload
};
}
}
[StructLayout(LayoutKind.Explicit, Size = kSize)]
internal struct DualSenseHIDBluetoothOutputReport : IInputDeviceCommandInfo
{
public static FourCC Type => new FourCC('H', 'I', 'D', 'O');
public FourCC typeStatic => Type;
internal const int kSize = InputDeviceCommand.BaseCommandSize + 78;
[FieldOffset(0)] public InputDeviceCommand baseCommand;
[FieldOffset(InputDeviceCommand.BaseCommandSize + 0)] public byte reportId;
[FieldOffset(InputDeviceCommand.BaseCommandSize + 1)] public byte tag1;
[FieldOffset(InputDeviceCommand.BaseCommandSize + 2)] public byte tag2;
[FieldOffset(InputDeviceCommand.BaseCommandSize + 3)] public DualSenseHIDOutputReportPayload payload;
[FieldOffset(InputDeviceCommand.BaseCommandSize + 74)] public uint crc32;
[FieldOffset(InputDeviceCommand.BaseCommandSize + 0)] public unsafe fixed byte rawData[74];
public static DualSenseHIDBluetoothOutputReport Create(DualSenseHIDOutputReportPayload payload, byte outputSequenceId)
{
var report = new DualSenseHIDBluetoothOutputReport
{
baseCommand = new InputDeviceCommand(Type, kSize),
reportId = 0x31,
tag1 = (byte)((outputSequenceId & 0xf) << 4),
tag2 = 0x10,
payload = payload
};
////FIXME: Calculate crc32 correctly
return report;
}
}
///
/// Structure of HID input reports for PS4 DualShock 4 controllers.
///
[StructLayout(LayoutKind.Explicit, Size = 9 /* !!! Beware !!! If you plan to increase this, think about how you gonna fit 10 byte state events because we can only shrink events in IEventPreProcessor */)]
internal struct DualShock4HIDInputReport : IInputStateTypeInfo
{
public static FourCC Format = new FourCC('D', '4', 'V', 'S'); // DualShock4 Virtual State
public FourCC format => Format;
[InputControl(name = "leftStick", layout = "Stick", format = "VC2B")]
[InputControl(name = "leftStick/x", offset = 0, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5")]
[InputControl(name = "leftStick/left", offset = 0, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0,clampMax=0.5,invert")]
[InputControl(name = "leftStick/right", offset = 0, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0.5,clampMax=1")]
[InputControl(name = "leftStick/y", offset = 1, format = "BYTE", parameters = "invert,normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5")]
[InputControl(name = "leftStick/up", offset = 1, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0,clampMax=0.5,invert")]
[InputControl(name = "leftStick/down", offset = 1, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0.5,clampMax=1,invert=false")]
[FieldOffset(0)] public byte leftStickX;
[FieldOffset(1)] public byte leftStickY;
[InputControl(name = "rightStick", layout = "Stick", format = "VC2B")]
[InputControl(name = "rightStick/x", offset = 0, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5")]
[InputControl(name = "rightStick/left", offset = 0, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0,clampMax=0.5,invert")]
[InputControl(name = "rightStick/right", offset = 0, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0.5,clampMax=1")]
[InputControl(name = "rightStick/y", offset = 1, format = "BYTE", parameters = "invert,normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5")]
[InputControl(name = "rightStick/up", offset = 1, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0,clampMax=0.5,invert")]
[InputControl(name = "rightStick/down", offset = 1, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0.5,clampMax=1,invert=false")]
[FieldOffset(2)] public byte rightStickX;
[FieldOffset(3)] public byte rightStickY;
[InputControl(name = "dpad", format = "BIT", layout = "Dpad", sizeInBits = 4, defaultState = 8)]
[InputControl(name = "dpad/up", format = "BIT", layout = "DiscreteButton", parameters = "minValue=7,maxValue=1,nullValue=8,wrapAtValue=7", bit = 0, sizeInBits = 4)]
[InputControl(name = "dpad/right", format = "BIT", layout = "DiscreteButton", parameters = "minValue=1,maxValue=3", bit = 0, sizeInBits = 4)]
[InputControl(name = "dpad/down", format = "BIT", layout = "DiscreteButton", parameters = "minValue=3,maxValue=5", bit = 0, sizeInBits = 4)]
[InputControl(name = "dpad/left", format = "BIT", layout = "DiscreteButton", parameters = "minValue=5, maxValue=7", bit = 0, sizeInBits = 4)]
[InputControl(name = "buttonWest", displayName = "Square", bit = 4)]
[InputControl(name = "buttonSouth", displayName = "Cross", bit = 5)]
[InputControl(name = "buttonEast", displayName = "Circle", bit = 6)]
[InputControl(name = "buttonNorth", displayName = "Triangle", bit = 7)]
[FieldOffset(4)] public byte buttons1;
[InputControl(name = "leftShoulder", bit = 0)]
[InputControl(name = "rightShoulder", bit = 1)]
[InputControl(name = "leftTriggerButton", layout = "Button", bit = 2, synthetic = true)]
[InputControl(name = "rightTriggerButton", layout = "Button", bit = 3, synthetic = true)]
[InputControl(name = "select", displayName = "Share", bit = 4)]
[InputControl(name = "start", displayName = "Options", bit = 5)]
[InputControl(name = "leftStickPress", bit = 6)]
[InputControl(name = "rightStickPress", bit = 7)]
[FieldOffset(5)] public byte buttons2;
[InputControl(name = "systemButton", layout = "Button", displayName = "System", bit = 0)]
[InputControl(name = "touchpadButton", layout = "Button", displayName = "Touchpad Press", bit = 1)]
[FieldOffset(6)] public byte buttons3;
[InputControl(name = "leftTrigger", format = "BYTE")]
[FieldOffset(7)] public byte leftTrigger;
[InputControl(name = "rightTrigger", format = "BYTE")]
[FieldOffset(8)] public byte rightTrigger;
}
///
/// Structure of HID input reports for PS3 DualShock 3 controllers.
///
[StructLayout(LayoutKind.Explicit, Size = 32)]
internal unsafe struct DualShock3HIDInputReport : IInputStateTypeInfo
{
[FieldOffset(0)] private ushort padding1;
[InputControl(name = "select", displayName = "Share", bit = 0)]
[InputControl(name = "leftStickPress", bit = 1)]
[InputControl(name = "rightStickPress", bit = 2)]
[InputControl(name = "start", displayName = "Options", bit = 3)]
[InputControl(name = "dpad", format = "BIT", layout = "Dpad", bit = 4, sizeInBits = 4)]
[InputControl(name = "dpad/up", bit = 4)]
[InputControl(name = "dpad/right", bit = 5)]
[InputControl(name = "dpad/down", bit = 6)]
[InputControl(name = "dpad/left", bit = 7)]
[FieldOffset(2)] public byte buttons1;
[InputControl(name = "leftTriggerButton", layout = "Button", bit = 0, synthetic = true)]
[InputControl(name = "rightTriggerButton", layout = "Button", bit = 1, synthetic = true)]
[InputControl(name = "leftShoulder", bit = 2)]
[InputControl(name = "rightShoulder", bit = 3)]
[InputControl(name = "buttonNorth", displayName = "Triangle", bit = 4)]
[InputControl(name = "buttonEast", displayName = "Circle", bit = 5)]
[InputControl(name = "buttonSouth", displayName = "Cross", bit = 6)]
[InputControl(name = "buttonWest", displayName = "Square", bit = 7)]
[FieldOffset(3)] public byte buttons2;
[InputControl(name = "systemButton", layout = "Button", displayName = "System", bit = 0)]
[InputControl(name = "touchpadButton", layout = "Button", displayName = "Touchpad Press", bit = 1)] // always 0, does not exist on DualShock 3
[FieldOffset(4)] public byte buttons3;
[FieldOffset(5)] private byte padding2;
[InputControl(name = "leftStick", layout = "Stick", format = "VC2B")]
[InputControl(name = "leftStick/x", offset = 0, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5")]
[InputControl(name = "leftStick/left", offset = 0, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0,clampMax=0.5,invert")]
[InputControl(name = "leftStick/right", offset = 0, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0.5,clampMax=1")]
[InputControl(name = "leftStick/y", offset = 1, format = "BYTE", parameters = "invert,normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5")]
[InputControl(name = "leftStick/up", offset = 1, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0,clampMax=0.5,invert")]
[InputControl(name = "leftStick/down", offset = 1, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0.5,clampMax=1,invert=false")]
[FieldOffset(6)] public byte leftStickX;
[FieldOffset(7)] public byte leftStickY;
[InputControl(name = "rightStick", layout = "Stick", format = "VC2B")]
[InputControl(name = "rightStick/x", offset = 0, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5")]
[InputControl(name = "rightStick/left", offset = 0, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0,clampMax=0.5,invert")]
[InputControl(name = "rightStick/right", offset = 0, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0.5,clampMax=1")]
[InputControl(name = "rightStick/y", offset = 1, format = "BYTE", parameters = "invert,normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5")]
[InputControl(name = "rightStick/up", offset = 1, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0,clampMax=0.5,invert")]
[InputControl(name = "rightStick/down", offset = 1, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0.5,clampMax=1,invert=false")]
[FieldOffset(8)] public byte rightStickX;
[FieldOffset(9)] public byte rightStickY;
[FieldOffset(10)] private fixed byte padding3[8];
[InputControl(name = "leftTrigger", format = "BYTE")]
[FieldOffset(18)] public byte leftTrigger;
[InputControl(name = "rightTrigger", format = "BYTE")]
[FieldOffset(19)] public byte rightTrigger;
public FourCC format
{
get { return new FourCC('H', 'I', 'D'); }
}
}
///
/// PS4 output report sent as command to HID backend.
///
[StructLayout(LayoutKind.Explicit, Size = kSize)]
internal unsafe struct DualShockHIDOutputReport : IInputDeviceCommandInfo
{
public static FourCC Type => new FourCC('H', 'I', 'D', 'O');
internal const int kSize = InputDeviceCommand.kBaseCommandSize + 32;
internal const int kReportId = 5;
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1726:UsePreferredTerms", MessageId = "Flags", Justification = "No better term for underlying data.")]
[Flags]
public enum Flags
{
Rumble = 0x1,
Color = 0x2
}
[FieldOffset(0)] public InputDeviceCommand baseCommand;
[FieldOffset(InputDeviceCommand.kBaseCommandSize + 0)] public byte reportId;
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1726:UsePreferredTerms", MessageId = "flags", Justification = "No better term for underlying data.")]
[FieldOffset(InputDeviceCommand.kBaseCommandSize + 1)] public byte flags;
[FieldOffset(InputDeviceCommand.kBaseCommandSize + 2)] public fixed byte unknown1[2];
[FieldOffset(InputDeviceCommand.kBaseCommandSize + 4)] public byte highFrequencyMotorSpeed;
[FieldOffset(InputDeviceCommand.kBaseCommandSize + 5)] public byte lowFrequencyMotorSpeed;
[FieldOffset(InputDeviceCommand.kBaseCommandSize + 6)] public byte redColor;
[FieldOffset(InputDeviceCommand.kBaseCommandSize + 7)] public byte greenColor;
[FieldOffset(InputDeviceCommand.kBaseCommandSize + 8)] public byte blueColor;
[FieldOffset(InputDeviceCommand.kBaseCommandSize + 9)] public fixed byte unknown2[23];
public FourCC typeStatic => Type;
public void SetMotorSpeeds(float lowFreq, float highFreq)
{
flags |= (byte)Flags.Rumble;
lowFrequencyMotorSpeed = (byte)Mathf.Clamp(lowFreq * 255, 0, 255);
highFrequencyMotorSpeed = (byte)Mathf.Clamp(highFreq * 255, 0, 255);
}
public void SetColor(Color color)
{
flags |= (byte)Flags.Color;
redColor = (byte)Mathf.Clamp(color.r * 255, 0, 255);
greenColor = (byte)Mathf.Clamp(color.g * 255, 0, 255);
blueColor = (byte)Mathf.Clamp(color.b * 255, 0, 255);
}
public static DualShockHIDOutputReport Create()
{
return new DualShockHIDOutputReport
{
baseCommand = new InputDeviceCommand(Type, kSize),
reportId = kReportId,
};
}
}
}
namespace UnityEngine.InputSystem.DualShock
{
///
/// PS5 DualSense controller that is interfaced to a HID backend.
///
[InputControlLayout(stateType = typeof(DualSenseHIDInputReport), displayName = "DualSense HID")]
public class DualSenseGamepadHID : DualShockGamepad, IEventMerger, IEventPreProcessor, IInputStateCallbackReceiver
{
// Gamepad might send 3 types of input reports:
// - Minimal report, first byte is 0x01, observed size is 78, also can be 10
// - Full USB report, first byte is 0x01, observed size is 64
// - Full Bluetooth report, first byte is 0x31, observed size 78
// While USB and Bluetooth reports only differ in header,
// Minimal report also differs in order of fields (buttons -> triggers vs triggers -> buttons).
public ButtonControl leftTriggerButton { get; protected set; }
public ButtonControl rightTriggerButton { get; protected set; }
public ButtonControl playStationButton { get; protected set; }
private float? m_LowFrequencyMotorSpeed;
private float? m_HighFrequenceyMotorSpeed;
private Color? m_LightBarColor;
private byte outputSequenceId;
protected override void FinishSetup()
{
leftTriggerButton = GetChildControl("leftTriggerButton");
rightTriggerButton = GetChildControl("rightTriggerButton");
playStationButton = GetChildControl("systemButton");
base.FinishSetup();
}
public override void PauseHaptics()
{
if (!m_LowFrequencyMotorSpeed.HasValue && !m_HighFrequenceyMotorSpeed.HasValue)
return;
SetMotorSpeedsAndLightBarColor(0.0f, 0.0f, m_LightBarColor);
}
public override void ResetHaptics()
{
if (!m_LowFrequencyMotorSpeed.HasValue && !m_HighFrequenceyMotorSpeed.HasValue)
return;
m_HighFrequenceyMotorSpeed = null;
m_LowFrequencyMotorSpeed = null;
SetMotorSpeedsAndLightBarColor(m_LowFrequencyMotorSpeed, m_HighFrequenceyMotorSpeed, m_LightBarColor);
}
public override void ResumeHaptics()
{
if (!m_LowFrequencyMotorSpeed.HasValue && !m_HighFrequenceyMotorSpeed.HasValue)
return;
SetMotorSpeedsAndLightBarColor(m_LowFrequencyMotorSpeed, m_HighFrequenceyMotorSpeed, m_LightBarColor);
}
public override void SetLightBarColor(Color color)
{
m_LightBarColor = color;
SetMotorSpeedsAndLightBarColor(m_LowFrequencyMotorSpeed, m_HighFrequenceyMotorSpeed, m_LightBarColor);
}
public override void SetMotorSpeeds(float lowFrequency, float highFrequency)
{
m_LowFrequencyMotorSpeed = lowFrequency;
m_HighFrequenceyMotorSpeed = highFrequency;
SetMotorSpeedsAndLightBarColor(m_LowFrequencyMotorSpeed, m_HighFrequenceyMotorSpeed, m_LightBarColor);
}
///
/// Set motor speeds of both motors and the light bar color simultaneously.
///
///
///
///
/// True if the command succeeded. Will return false if another command is currently being processed.
///
/// Use this method to set both the motor speeds and the light bar color in the same call. This method exists
/// because it is currently not possible to process an input/output control (IOCTL) command while another one
/// is in flight. For example, calling immediately after calling
/// might result in only the light bar color changing. The
/// call could fail. It is however possible to combine multiple IOCTL instructions into a single command, which
/// is what this method does.
///
/// See and
/// for the respective documentation regarding setting rumble and light bar color.
public bool SetMotorSpeedsAndLightBarColor(float? lowFrequency, float? highFrequency, Color? color)
{
var lf = lowFrequency.HasValue ? lowFrequency.Value : 0;
var hf = highFrequency.HasValue ? highFrequency.Value : 0;
var c = color.HasValue ? color.Value : Color.black;
// DualSense differs a bit from DualShock 4 because all effects need to be set at a same time,
// otherwise setting just a color would disable motor rumble.
var payload = new DualSenseHIDOutputReportPayload
{
enableFlags1 = 0x1 | // Enable motor rumble.
0x2, // Disable haptics.
enableFlags2 = 0x4, // Enable LEDs color.
lowFrequencyMotorSpeed = (byte)NumberHelpers.NormalizedFloatToUInt(lf, byte.MinValue, byte.MaxValue),
highFrequencyMotorSpeed = (byte)NumberHelpers.NormalizedFloatToUInt(hf, byte.MinValue, byte.MaxValue),
redColor = (byte)NumberHelpers.NormalizedFloatToUInt(c.r, byte.MinValue, byte.MaxValue),
greenColor = (byte)NumberHelpers.NormalizedFloatToUInt(c.g, byte.MinValue, byte.MaxValue),
blueColor = (byte)NumberHelpers.NormalizedFloatToUInt(c.b, byte.MinValue, byte.MaxValue)
};
////FIXME: Bluetooth reports are not working
//var command = DualSenseHIDBluetoothOutputReport.Create(payload, ++outputSequenceId);
var command = DualSenseHIDUSBOutputReport.Create(payload);
return ExecuteCommand(ref command) >= 0;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static unsafe bool MergeForward(DualSenseHIDUSBInputReport* currentState, DualSenseHIDUSBInputReport* nextState)
{
return currentState->buttons0 == nextState->buttons0 && currentState->buttons1 == nextState->buttons1 &&
currentState->buttons2 == nextState->buttons2;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static unsafe bool MergeForward(DualSenseHIDBluetoothInputReport* currentState, DualSenseHIDBluetoothInputReport* nextState)
{
return currentState->buttons0 == nextState->buttons0 && currentState->buttons1 == nextState->buttons1 &&
currentState->buttons2 == nextState->buttons2;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static unsafe bool MergeForward(DualSenseHIDMinimalInputReport* currentState, DualSenseHIDMinimalInputReport* nextState)
{
return currentState->buttons0 == nextState->buttons0 && currentState->buttons1 == nextState->buttons1 &&
currentState->buttons2 == nextState->buttons2;
}
unsafe bool IEventMerger.MergeForward(InputEventPtr currentEventPtr, InputEventPtr nextEventPtr)
{
if (currentEventPtr.type != StateEvent.Type || nextEventPtr.type != StateEvent.Type)
return false;
var currentEvent = StateEvent.FromUnchecked(currentEventPtr);
var nextEvent = StateEvent.FromUnchecked(nextEventPtr);
if (currentEvent->stateFormat != DualSenseHIDGenericInputReport.Format || nextEvent->stateFormat != DualSenseHIDGenericInputReport.Format)
return false;
if (currentEvent->stateSizeInBytes != nextEvent->stateSizeInBytes)
return false;
var currentGenericReport = (DualSenseHIDGenericInputReport*)currentEvent->state;
var nextGenericReport = (DualSenseHIDGenericInputReport*)nextEvent->state;
if (currentGenericReport->reportId != nextGenericReport->reportId)
return false;
if (currentGenericReport->reportId == DualSenseHIDUSBInputReport.ExpectedReportId)
{
if (currentEvent->stateSizeInBytes == DualSenseHIDMinimalInputReport.ExpectedSize1 ||
currentEvent->stateSizeInBytes == DualSenseHIDMinimalInputReport.ExpectedSize2)
{
var currentState = (DualSenseHIDMinimalInputReport*)currentEvent->state;
var nextState = (DualSenseHIDMinimalInputReport*)nextEvent->state;
return MergeForward(currentState, nextState);
}
else
{
var currentState = (DualSenseHIDUSBInputReport*)currentEvent->state;
var nextState = (DualSenseHIDUSBInputReport*)nextEvent->state;
return MergeForward(currentState, nextState);
}
}
else if (currentGenericReport->reportId == DualSenseHIDBluetoothInputReport.ExpectedReportId)
{
var currentState = (DualSenseHIDBluetoothInputReport*)currentEvent->state;
var nextState = (DualSenseHIDBluetoothInputReport*)nextEvent->state;
return MergeForward(currentState, nextState);
}
else
return false;
}
unsafe bool IEventPreProcessor.PreProcessEvent(InputEventPtr eventPtr)
{
if (eventPtr.type != StateEvent.Type)
return eventPtr.type != DeltaStateEvent.Type; // only skip delta state events
var stateEvent = StateEvent.FromUnchecked(eventPtr);
if (stateEvent->stateFormat == DualSenseHIDInputReport.Format)
return true; // if someone queued DSVS directly, just use as-is
var size = stateEvent->stateSizeInBytes;
if (stateEvent->stateFormat != DualSenseHIDGenericInputReport.Format || size < sizeof(DualSenseHIDInputReport))
return false; // skip unrecognized state events otherwise they will corrupt control states
var genericReport = (DualSenseHIDGenericInputReport*)stateEvent->state;
if (genericReport->reportId == DualSenseHIDUSBInputReport.ExpectedReportId)
{
if (stateEvent->stateSizeInBytes == DualSenseHIDMinimalInputReport.ExpectedSize1 ||
stateEvent->stateSizeInBytes == DualSenseHIDMinimalInputReport.ExpectedSize2)
{
// minimal report
var data = ((DualSenseHIDMinimalInputReport*)stateEvent->state)->ToHIDInputReport();
*((DualSenseHIDInputReport*)stateEvent->state) = data;
}
else
{
var data = ((DualSenseHIDUSBInputReport*)stateEvent->state)->ToHIDInputReport();
*((DualSenseHIDInputReport*)stateEvent->state) = data;
}
stateEvent->stateFormat = DualSenseHIDInputReport.Format;
return true;
}
else if (genericReport->reportId == DualSenseHIDBluetoothInputReport.ExpectedReportId)
{
var data = ((DualSenseHIDBluetoothInputReport*)stateEvent->state)->ToHIDInputReport();
*((DualSenseHIDInputReport*)stateEvent->state) = data;
stateEvent->stateFormat = DualSenseHIDInputReport.Format;
return true;
}
else
return false; // skip unrecognized reportId
}
public void OnNextUpdate()
{
}
// filter out three lower bits as jitter noise
internal const byte JitterMaskLow = 0b01111000;
internal const byte JitterMaskHigh = 0b10000111;
public unsafe void OnStateEvent(InputEventPtr eventPtr)
{
if (eventPtr.type == StateEvent.Type && eventPtr.stateFormat == DualSenseHIDInputReport.Format)
{
var currentState = (DualSenseHIDInputReport*)((byte*)currentStatePtr + m_StateBlock.byteOffset);
var newState = (DualSenseHIDInputReport*)StateEvent.FromUnchecked(eventPtr)->state;
var actuated =
// we need to make device current if axes are outside of deadzone specifying hardware jitter of sticks around zero point
newState->leftStickXleftStickX> JitterMaskHigh
|| newState->leftStickYleftStickY> JitterMaskHigh
|| newState->rightStickXrightStickX> JitterMaskHigh
|| newState->rightStickYrightStickY> JitterMaskHigh
// we need to make device current if triggers or buttons state change
|| newState->leftTrigger != currentState->leftTrigger
|| newState->rightTrigger != currentState->rightTrigger
|| newState->buttons0 != currentState->buttons0
|| newState->buttons1 != currentState->buttons1
|| newState->buttons2 != currentState->buttons2;
if (!actuated)
InputSystem.s_Manager.DontMakeCurrentlyUpdatingDeviceCurrent();
}
InputState.Change(this, eventPtr);
}
public bool GetStateOffsetForEvent(InputControl control, InputEventPtr eventPtr, ref uint offset)
{
return false;
}
[StructLayout(LayoutKind.Explicit)]
internal struct DualSenseHIDGenericInputReport
{
public static FourCC Format => new FourCC('H', 'I', 'D');
[FieldOffset(0)] public byte reportId;
}
[StructLayout(LayoutKind.Explicit)]
internal struct DualSenseHIDUSBInputReport
{
public const int ExpectedReportId = 0x01;
[FieldOffset(0)] public byte reportId;
[FieldOffset(1)] public byte leftStickX;
[FieldOffset(2)] public byte leftStickY;
[FieldOffset(3)] public byte rightStickX;
[FieldOffset(4)] public byte rightStickY;
[FieldOffset(5)] public byte leftTrigger;
[FieldOffset(6)] public byte rightTrigger;
[FieldOffset(8)] public byte buttons0;
[FieldOffset(9)] public byte buttons1;
[FieldOffset(10)] public byte buttons2;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public DualSenseHIDInputReport ToHIDInputReport()
{
return new DualSenseHIDInputReport
{
leftStickX = leftStickX,
leftStickY = leftStickY,
rightStickX = rightStickX,
rightStickY = rightStickY,
leftTrigger = leftTrigger,
rightTrigger = rightTrigger,
buttons0 = buttons0,
buttons1 = buttons1,
buttons2 = (byte)(buttons2 & 0x07)
};
}
}
[StructLayout(LayoutKind.Explicit)]
internal struct DualSenseHIDBluetoothInputReport
{
public const int ExpectedReportId = 0x31;
[FieldOffset(0)] public byte reportId;
[FieldOffset(2)] public byte leftStickX;
[FieldOffset(3)] public byte leftStickY;
[FieldOffset(4)] public byte rightStickX;
[FieldOffset(5)] public byte rightStickY;
[FieldOffset(6)] public byte leftTrigger;
[FieldOffset(7)] public byte rightTrigger;
[FieldOffset(9)] public byte buttons0;
[FieldOffset(10)] public byte buttons1;
[FieldOffset(11)] public byte buttons2;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public DualSenseHIDInputReport ToHIDInputReport()
{
return new DualSenseHIDInputReport
{
leftStickX = leftStickX,
leftStickY = leftStickY,
rightStickX = rightStickX,
rightStickY = rightStickY,
leftTrigger = leftTrigger,
rightTrigger = rightTrigger,
buttons0 = buttons0,
buttons1 = buttons1,
buttons2 = (byte)(buttons2 & 0x07)
};
}
}
[StructLayout(LayoutKind.Explicit)]
internal struct DualSenseHIDMinimalInputReport
{
public static int ExpectedSize1 = 10;
public static int ExpectedSize2 = 78;
[FieldOffset(0)] public byte reportId;
[FieldOffset(1)] public byte leftStickX;
[FieldOffset(2)] public byte leftStickY;
[FieldOffset(3)] public byte rightStickX;
[FieldOffset(4)] public byte rightStickY;
[FieldOffset(5)] public byte buttons0;
[FieldOffset(6)] public byte buttons1;
[FieldOffset(7)] public byte buttons2;
[FieldOffset(8)] public byte leftTrigger;
[FieldOffset(9)] public byte rightTrigger;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public DualSenseHIDInputReport ToHIDInputReport()
{
return new DualSenseHIDInputReport
{
leftStickX = leftStickX,
leftStickY = leftStickY,
rightStickX = rightStickX,
rightStickY = rightStickY,
leftTrigger = leftTrigger,
rightTrigger = rightTrigger,
buttons0 = buttons0,
buttons1 = buttons1,
buttons2 = (byte)(buttons2 & 0x03) // higher bits seem to contain random data, and mic button is not supported
};
}
}
}
///
/// PS4 DualShock controller that is interfaced to a HID backend.
///
[InputControlLayout(stateType = typeof(DualShock4HIDInputReport), hideInUI = true, isNoisy = true)]
public class DualShock4GamepadHID : DualShockGamepad, IEventPreProcessor, IInputStateCallbackReceiver
{
public ButtonControl leftTriggerButton { get; protected set; }
public ButtonControl rightTriggerButton { get; protected set; }
public ButtonControl playStationButton { get; protected set; }
protected override void FinishSetup()
{
leftTriggerButton = GetChildControl("leftTriggerButton");
rightTriggerButton = GetChildControl("rightTriggerButton");
playStationButton = GetChildControl("systemButton");
base.FinishSetup();
}
public override void PauseHaptics()
{
if (!m_LowFrequencyMotorSpeed.HasValue && !m_HighFrequenceyMotorSpeed.HasValue && !m_LightBarColor.HasValue)
return;
var command = DualShockHIDOutputReport.Create();
command.SetMotorSpeeds(0f, 0f);
////REVIEW: when pausing&resuming haptics, you probably don't want the lightbar color to change
if (m_LightBarColor.HasValue)
command.SetColor(Color.black);
ExecuteCommand(ref command);
}
public override void ResetHaptics()
{
if (!m_LowFrequencyMotorSpeed.HasValue && !m_HighFrequenceyMotorSpeed.HasValue && !m_LightBarColor.HasValue)
return;
var command = DualShockHIDOutputReport.Create();
command.SetMotorSpeeds(0f, 0f);
if (m_LightBarColor.HasValue)
command.SetColor(Color.black);
ExecuteCommand(ref command);
m_HighFrequenceyMotorSpeed = null;
m_LowFrequencyMotorSpeed = null;
m_LightBarColor = null;
}
public override void ResumeHaptics()
{
if (!m_LowFrequencyMotorSpeed.HasValue && !m_HighFrequenceyMotorSpeed.HasValue && !m_LightBarColor.HasValue)
return;
var command = DualShockHIDOutputReport.Create();
if (m_LowFrequencyMotorSpeed.HasValue || m_HighFrequenceyMotorSpeed.HasValue)
command.SetMotorSpeeds(m_LowFrequencyMotorSpeed.Value, m_HighFrequenceyMotorSpeed.Value);
if (m_LightBarColor.HasValue)
command.SetColor(m_LightBarColor.Value);
ExecuteCommand(ref command);
}
////FIXME: SetLightBarColor and SetMotorSpeeds to not mutually respect their settings
public override void SetLightBarColor(Color color)
{
var command = DualShockHIDOutputReport.Create();
command.SetColor(color);
ExecuteCommand(ref command);
m_LightBarColor = color;
}
public override void SetMotorSpeeds(float lowFrequency, float highFrequency)
{
var command = DualShockHIDOutputReport.Create();
command.SetMotorSpeeds(lowFrequency, highFrequency);
ExecuteCommand(ref command);
m_LowFrequencyMotorSpeed = lowFrequency;
m_HighFrequenceyMotorSpeed = highFrequency;
}
///
/// Set motor speeds of both motors and the light bar color simultaneously.
///
///
///
///
/// True if the command succeeded. Will return false if another command is currently being processed.
///
/// Use this method to set both the motor speeds and the light bar color in the same call. This method exists
/// because it is currently not possible to process an input/output control (IOCTL) command while another one
/// is in flight. For example, calling immediately after calling
/// might result in only the light bar color changing. The
/// call could fail. It is however possible to combine multiple IOCTL instructions into a single command, which
/// is what this method does.
///
/// See and
/// for the respective documentation regarding setting rumble and light bar color.
public bool SetMotorSpeedsAndLightBarColor(float lowFrequency, float highFrequency, Color color)
{
var command = DualShockHIDOutputReport.Create();
command.SetMotorSpeeds(lowFrequency, highFrequency);
command.SetColor(color);
var result = ExecuteCommand(ref command);
m_LowFrequencyMotorSpeed = lowFrequency;
m_HighFrequenceyMotorSpeed = highFrequency;
m_LightBarColor = color;
return result >= 0;
}
private float? m_LowFrequencyMotorSpeed;
private float? m_HighFrequenceyMotorSpeed;
private Color? m_LightBarColor;
unsafe bool IEventPreProcessor.PreProcessEvent(InputEventPtr eventPtr)
{
if (eventPtr.type != StateEvent.Type)
return eventPtr.type != DeltaStateEvent.Type; // only skip delta state events
var stateEvent = StateEvent.FromUnchecked(eventPtr);
if (stateEvent->stateFormat == DualShock4HIDInputReport.Format)
return true; // if someone queued D4VS directly, just use as-is
var size = stateEvent->stateSizeInBytes;
if (stateEvent->stateFormat != DualShock4HIDGenericInputReport.Format || size < sizeof(DualShock4HIDGenericInputReport))
return false; // skip unrecognized state events otherwise they will corrupt control states
var binaryData = (byte*)stateEvent->state;
switch (binaryData[0])
{
// normal USB or non-enhanced report
case 1:
{
if (size < sizeof(DualShock4HIDGenericInputReport) + 1)
return false;
var data = ((DualShock4HIDGenericInputReport*)(binaryData + 1))->ToHIDInputReport();
*((DualShock4HIDInputReport*)stateEvent->state) = data;
stateEvent->stateFormat = DualShock4HIDInputReport.Format;
return true;
}
// bluetooth or enhanced report
case 17:
case 18:
case 19:
case 20:
case 21:
case 22:
case 23:
case 24:
case 25:
if ((binaryData[1] & 0x80) != 0)
{
if (size < sizeof(DualShock4HIDGenericInputReport) + 3)
return false;
var data = ((DualShock4HIDGenericInputReport*)(binaryData + 3))->ToHIDInputReport();
*((DualShock4HIDInputReport*)stateEvent->state) = data;
stateEvent->stateFormat = DualShock4HIDInputReport.Format;
return true;
}
else
return false;
default:
return false; // skip unrecognized reportId
}
}
public void OnNextUpdate()
{
}
// filter out three lower bits as jitter noise
internal const byte JitterMaskLow = 0b01111000;
internal const byte JitterMaskHigh = 0b10000111;
public unsafe void OnStateEvent(InputEventPtr eventPtr)
{
if (eventPtr.type == StateEvent.Type && eventPtr.stateFormat == DualShock4HIDInputReport.Format)
{
var currentState = (DualShock4HIDInputReport*)((byte*)currentStatePtr + m_StateBlock.byteOffset);
var newState = (DualShock4HIDInputReport*)StateEvent.FromUnchecked(eventPtr)->state;
var actuatedOrChanged =
// we need to make device current if axes are outside of deadzone specifying hardware jitter of sticks around zero point
newState->leftStickXleftStickX> JitterMaskHigh
|| newState->leftStickYleftStickY> JitterMaskHigh
|| newState->rightStickXrightStickX> JitterMaskHigh
|| newState->rightStickYrightStickY> JitterMaskHigh
// we need to make device current if triggers or buttons state change
|| newState->leftTrigger != currentState->leftTrigger
|| newState->rightTrigger != currentState->rightTrigger
|| newState->buttons1 != currentState->buttons1
|| newState->buttons2 != currentState->buttons2
|| newState->buttons3 != currentState->buttons3;
if (!actuatedOrChanged)
InputSystem.s_Manager.DontMakeCurrentlyUpdatingDeviceCurrent();
}
InputState.Change(this, eventPtr);
}
public bool GetStateOffsetForEvent(InputControl control, InputEventPtr eventPtr, ref uint offset)
{
return false;
}
[StructLayout(LayoutKind.Explicit)]
internal struct DualShock4HIDGenericInputReport
{
public static FourCC Format => new FourCC('H', 'I', 'D');
[FieldOffset(0)] public byte leftStickX;
[FieldOffset(1)] public byte leftStickY;
[FieldOffset(2)] public byte rightStickX;
[FieldOffset(3)] public byte rightStickY;
[FieldOffset(4)] public byte buttons0;
[FieldOffset(5)] public byte buttons1;
[FieldOffset(6)] public byte buttons2;
[FieldOffset(7)] public byte leftTrigger;
[FieldOffset(8)] public byte rightTrigger;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public DualShock4HIDInputReport ToHIDInputReport()
{
return new DualShock4HIDInputReport
{
leftStickX = leftStickX,
leftStickY = leftStickY,
rightStickX = rightStickX,
rightStickY = rightStickY,
leftTrigger = leftTrigger,
rightTrigger = rightTrigger,
buttons1 = buttons0,
buttons2 = buttons1,
buttons3 = buttons2
};
}
}
}
[InputControlLayout(stateType = typeof(DualShock3HIDInputReport), hideInUI = true, displayName = "PS3 Controller")]
public class DualShock3GamepadHID : DualShockGamepad
{
public ButtonControl leftTriggerButton { get; protected set; }
public ButtonControl rightTriggerButton { get; protected set; }
public ButtonControl playStationButton { get; protected set; }
protected override void FinishSetup()
{
leftTriggerButton = GetChildControl("leftTriggerButton");
rightTriggerButton = GetChildControl("rightTriggerButton");
playStationButton = GetChildControl("systemButton");
base.FinishSetup();
}
// TODO: see if we can implement rumble support on DualShock 3
}
}
// PS4 HID structures:
//
// struct PS4InputReport1
// {
// byte reportId; // #0
// byte leftStickX; // #1
// byte leftStickY; // #2
// byte rightStickX; // #3
// byte rightStickY; // #4
// byte dpad : 4; // #5 bit #0 (0=up, 2=right, 4=down, 6=left)
// byte squareButton : 1; // #5 bit #4
// byte crossButton : 1; // #5 bit #5
// byte circleButton : 1; // #5 bit #6
// byte triangleButton : 1; // #5 bit #7
// byte leftShoulder : 1; // #6 bit #0
// byte rightShoulder : 1; // #6 bit #1
// byte leftTriggerButton : 2;// #6 bit #2
// byte rightTriggerButton : 2;// #6 bit #3
// byte shareButton : 1; // #6 bit #4
// byte optionsButton : 1; // #6 bit #5
// byte leftStickPress : 1; // #6 bit #6
// byte rightStickPress : 1; // #6 bit #7
// byte psButton : 1; // #7 bit #0
// byte touchpadPress : 1; // #7 bit #1
// byte padding : 6;
// byte leftTrigger; // #8
// byte rightTrigger; // #9
// }
//
// struct PS4OutputReport5
// {
// byte reportId; // #0
// byte flags; // #1
// byte unknown1[2];
// byte highFrequencyMotor; // #4
// byte lowFrequencyMotor; // #5
// byte redColor; // #6
// byte greenColor; // #7
// byte blueColor; // #8
// byte unknown2[23];
// }
//
// Raw HID report descriptor:
//
// Usage Page (Generic Desktop) 05 01
// Usage (Game Pad) 09 05
// Collection (Application) A1 01
// Report ID (1) 85 01
// Usage (X) 09 30
// Usage (Y) 09 31
// Usage (Z) 09 32
// Usage (Rz) 09 35
// Logical Minimum (0) 15 00
// Logical Maximum (255) 26 FF 00
// Report Size (8) 75 08
// Report Count (4) 95 04
// Input (Data,Var,Abs,NWrp,Lin,Pref,NNul,Bit) 81 02
// Usage (Hat Switch) 09 39
// Logical Minimum (0) 15 00
// Logical Maximum (7) 25 07
// Physical Minimum (0) 35 00
// Physical Maximum (315) 46 3B 01
// Unit (Eng Rot: Degree) 65 14
// Report Size (4) 75 04
// Report Count (1) 95 01
// Input (Data,Var,Abs,NWrp,Lin,Pref,Null,Bit) 81 42
// Unit (None) 65 00
// Usage Page (Button) 05 09
// Usage Minimum (Button 1) 19 01
// Usage Maximum (Button 14) 29 0E
// Logical Minimum (0) 15 00
// Logical Maximum (1) 25 01
// Report Size (1) 75 01
// Report Count (14) 95 0E
// Input (Data,Var,Abs,NWrp,Lin,Pref,NNul,Bit) 81 02
// Usage Page (Vendor-Defined 1) 06 00 FF
// Usage (Vendor-Defined 32) 09 20
// Report Size (6) 75 06
// Report Count (1) 95 01
// Logical Minimum (0) 15 00
// Logical Maximum (127) 25 7F
// Input (Data,Var,Abs,NWrp,Lin,Pref,NNul,Bit) 81 02
// Usage Page (Generic Desktop) 05 01
// Usage (Rx) 09 33
// Usage (Ry) 09 34
// Logical Minimum (0) 15 00
// Logical Maximum (255) 26 FF 00
// Report Size (8) 75 08
// Report Count (2) 95 02
// Input (Data,Var,Abs,NWrp,Lin,Pref,NNul,Bit) 81 02
// Usage Page (Vendor-Defined 1) 06 00 FF
// Usage (Vendor-Defined 33) 09 21
// Report Count (54) 95 36
// Input (Data,Var,Abs,NWrp,Lin,Pref,NNul,Bit) 81 02
// Report ID (5) 85 05
// Usage (Vendor-Defined 34) 09 22
// Report Count (31) 95 1F
// Output (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) 91 02
// Report ID (4) 85 04
// Usage (Vendor-Defined 35) 09 23
// Report Count (36) 95 24
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Report ID (2) 85 02
// Usage (Vendor-Defined 36) 09 24
// Report Count (36) 95 24
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Report ID (8) 85 08
// Usage (Vendor-Defined 37) 09 25
// Report Count (3) 95 03
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Report ID (16) 85 10
// Usage (Vendor-Defined 38) 09 26
// Report Count (4) 95 04
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Report ID (17) 85 11
// Usage (Vendor-Defined 39) 09 27
// Report Count (2) 95 02
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Report ID (18) 85 12
// Usage Page (Vendor-Defined 3) 06 02 FF
// Usage (Vendor-Defined 33) 09 21
// Report Count (15) 95 0F
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Report ID (19) 85 13
// Usage (Vendor-Defined 34) 09 22
// Report Count (22) 95 16
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Report ID (20) 85 14
// Usage Page (Vendor-Defined 6) 06 05 FF
// Usage (Vendor-Defined 32) 09 20
// Report Count (16) 95 10
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Report ID (21) 85 15
// Usage (Vendor-Defined 33) 09 21
// Report Count (44) 95 2C
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Usage Page (Vendor-Defined 129) 06 80 FF
// Report ID (128) 85 80
// Usage (Vendor-Defined 32) 09 20
// Report Count (6) 95 06
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Report ID (129) 85 81
// Usage (Vendor-Defined 33) 09 21
// Report Count (6) 95 06
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Report ID (130) 85 82
// Usage (Vendor-Defined 34) 09 22
// Report Count (5) 95 05
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Report ID (131) 85 83
// Usage (Vendor-Defined 35) 09 23
// Report Count (1) 95 01
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Report ID (132) 85 84
// Usage (Vendor-Defined 36) 09 24
// Report Count (4) 95 04
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Report ID (133) 85 85
// Usage (Vendor-Defined 37) 09 25
// Report Count (6) 95 06
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Report ID (134) 85 86
// Usage (Vendor-Defined 38) 09 26
// Report Count (6) 95 06
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Report ID (135) 85 87
// Usage (Vendor-Defined 39) 09 27
// Report Count (35) 95 23
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Report ID (136) 85 88
// Usage (Vendor-Defined 40) 09 28
// Report Count (34) 95 22
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Report ID (137) 85 89
// Usage (Vendor-Defined 41) 09 29
// Report Count (2) 95 02
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Report ID (144) 85 90
// Usage (Vendor-Defined 48) 09 30
// Report Count (5) 95 05
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Report ID (145) 85 91
// Usage (Vendor-Defined 49) 09 31
// Report Count (3) 95 03
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Report ID (146) 85 92
// Usage (Vendor-Defined 50) 09 32
// Report Count (3) 95 03
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Report ID (147) 85 93
// Usage (Vendor-Defined 51) 09 33
// Report Count (12) 95 0C
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Report ID (160) 85 A0
// Usage (Vendor-Defined 64) 09 40
// Report Count (6) 95 06
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Report ID (161) 85 A1
// Usage (Vendor-Defined 65) 09 41
// Report Count (1) 95 01
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Report ID (162) 85 A2
// Usage (Vendor-Defined 66) 09 42
// Report Count (1) 95 01
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Report ID (163) 85 A3
// Usage (Vendor-Defined 67) 09 43
// Report Count (48) 95 30
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Report ID (164) 85 A4
// Usage (Vendor-Defined 68) 09 44
// Report Count (13) 95 0D
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Report ID (165) 85 A5
// Usage (Vendor-Defined 69) 09 45
// Report Count (21) 95 15
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Report ID (166) 85 A6
// Usage (Vendor-Defined 70) 09 46
// Report Count (21) 95 15
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Report ID (240) 85 F0
// Usage (Vendor-Defined 71) 09 47
// Report Count (63) 95 3F
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Report ID (241) 85 F1
// Usage (Vendor-Defined 72) 09 48
// Report Count (63) 95 3F
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Report ID (242) 85 F2
// Usage (Vendor-Defined 73) 09 49
// Report Count (15) 95 0F
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Report ID (167) 85 A7
// Usage (Vendor-Defined 74) 09 4A
// Report Count (1) 95 01
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Report ID (168) 85 A8
// Usage (Vendor-Defined 75) 09 4B
// Report Count (1) 95 01
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Report ID (169) 85 A9
// Usage (Vendor-Defined 76) 09 4C
// Report Count (8) 95 08
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Report ID (170) 85 AA
// Usage (Vendor-Defined 78) 09 4E
// Report Count (1) 95 01
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Report ID (171) 85 AB
// Usage (Vendor-Defined 79) 09 4F
// Report Count (57) 95 39
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Report ID (172) 85 AC
// Usage (Vendor-Defined 80) 09 50
// Report Count (57) 95 39
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Report ID (173) 85 AD
// Usage (Vendor-Defined 81) 09 51
// Report Count (11) 95 0B
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Report ID (174) 85 AE
// Usage (Vendor-Defined 82) 09 52
// Report Count (1) 95 01
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Report ID (175) 85 AF
// Usage (Vendor-Defined 83) 09 53
// Report Count (2) 95 02
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Report ID (176) 85 B0
// Usage (Vendor-Defined 84) 09 54
// Report Count (63) 95 3F
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Report ID (177) 85 B1
// Usage (Vendor-Defined 85) 09 55
// Report Count (2) 95 02
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Report ID (178) 85 B2
// Usage (Vendor-Defined 86) 09 56
// Report Count (2) 95 02
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Report ID (224) 85 E0
// Usage (Vendor-Defined 87) 09 57
// Report Count (2) 95 02
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Report ID (179) 85 B3
// Usage (Vendor-Defined 85) 09 55
// Report Count (63) 95 3F
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// Report ID (180) 85 B4
// Usage (Vendor-Defined 85) 09 55
// Report Count (63) 95 3F
// Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02
// End Collection C0
#endif // UNITY_EDITOR || UNITY_STANDALONE_OSX || UNITY_STANDALONE_WIN || UNITY_WSA