namespace UnityEngine.InputSystem.LowLevel { /// /// Gives an opportunity for device to modify event data in-place before it gets propagated to the rest of the system. /// /// /// If device also implements it will run first, because we don't process events ahead-of-time. /// internal interface IEventPreProcessor { /// /// Preprocess the event. !!! Beware !!! currently events can only shrink or stay the same size. /// /// The event to preprocess. /// True if event should be processed further, false if event should be skipped and ignored. bool PreProcessEvent(InputEventPtr currentEventPtr); } }