#if UNITY_EDITOR
using UnityEngine.InputSystem.LowLevel;
namespace UnityEngine.InputSystem
{
///
/// Internal interface that allows monitoring the system for problems.
///
///
/// This is primarily meant to make it easier to diagnose problems in the event stream.
///
/// Note that while the diagnostics hook is only enabled in the editor, when using
/// the input debugger connected to a player it will also diagnose problems in the
/// event stream of the player.
///
internal interface IInputDiagnostics
{
void OnCannotFindDeviceForEvent(InputEventPtr eventPtr);
void OnEventTimestampOutdated(InputEventPtr eventPtr, InputDevice device);
void OnEventFormatMismatch(InputEventPtr eventPtr, InputDevice device);
void OnEventForDisabledDevice(InputEventPtr eventPtr, InputDevice device);
}
}
#endif