/********************************************************************
文件: CommonExtension.cs
作者: 梦语
邮箱: 1982614048@qq.com
创建时间: 2024/04/11 14:55:52
最后修改: 梦语
最后修改时间: 2024/04/22 20:18:33
功能:
*********************************************************************/
using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
namespace Ether
{
public static class CommonExtension
{
#region UI自适应
#region 文本自适应大小
///
/// Text根据内容适配大小
///
///
public static void SetAutoSize(this TextMeshProUGUI text, float addWidth = 0, float addHeight = 0)
{
RectTransform rect = text.GetComponent();
// 动态设置width
rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, text.preferredWidth + addWidth);
// 动态设置height
rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, text.preferredHeight + addHeight);
}
///
/// Text根据内容适配高度
///
///
public static void SetAutoHeight(this TextMeshProUGUI text, float addSize = 0)
{
RectTransform rect = text.GetComponent();
// 获取Text的Size
Vector2 rectSize = rect.rect.size;
// width不变
rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, rectSize.x);
// 动态设置height
rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, text.preferredHeight + addSize);
}
///
/// Text根据内容适配宽度
///
///
public static void SetAutoWidth(this TextMeshProUGUI text, float addSize = 0)
{
RectTransform rect = text.GetComponent();
// 获取Text的Size
Vector2 rectSize = rect.rect.size;
// 动态设置width
rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, text.preferredWidth + addSize);
// height不变
rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, rectSize.y);
}
#endregion
#region UI大小设置
public static void SetWidth(this GameObject go, float width)
{
RectTransform rect = go.GetComponent();
//rect.sizeDelta = new Vector2(width, rect.sizeDelta.y);
rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, width);
}
public static void SetHeight(this GameObject go, float height)
{
RectTransform rect = go.GetComponent();
//rect.sizeDelta = new Vector2(rect.sizeDelta.x, height);
rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, height);
}
public static void SetSize(this GameObject go, Vector2 size)
{
RectTransform rect = go.GetComponent();
//rect.sizeDelta = size;
rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, size.x);
rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, size.y);
}
public static Vector3 GetSize(this GameObject obj)
{
RectTransform rect = obj.GetComponent();
return rect.rect.size;
}
#endregion
#endregion
///
/// 设置物体显示和隐藏
///
public static void SetVisible(this GameObject go, bool visible, Action callback = null)
{
if (!go)
{
return;
}
if (go.activeSelf == visible)
{
return;
}
if (visible)
{
go.SetActive(true);
callback?.Invoke();
}
else
{
AnimController anim = go.GetComponent();
if (anim != null)
{
anim.PlayDisableAnim(() =>
{
callback?.Invoke();
go.SetActive(visible);
});
}
else
{
callback?.Invoke();
go.SetActive(visible);
}
}
}
}
}