using UnityEngine.Scripting; namespace UnityEngine.InputSystem.Processors { /// /// Scale a float value by a constant factor. /// /// /// This processor is registered (see ) under the name "scale". /// /// /// /// /// // Bind to left trigger on the gamepad such that its values are scaled by a factor of 2. /// new InputAction(binding: "<Gamepad>/leftTrigger", processors: "scale(factor=2)"); /// /// /// /// public class ScaleProcessor : InputProcessor { /// /// Scale factor to apply to incoming input values. Defaults to 1 (no scaling). /// [Tooltip("Scale factor to multiply incoming float values by.")] public float factor = 1; /// /// Scale the given by . /// /// Input value. /// Ignored. /// Scaled value. public override float Process(float value, InputControl control) { return value * factor; } /// public override string ToString() { return $"Scale(factor={factor})"; } } }