namespace UnityEngine.InputSystem.LowLevel { /// /// Interface for classes that can receive text input events. /// /// /// This interface should be implemented by devices that are meant to receive text /// input through . /// /// /// public interface ITextInputReceiver { /// /// A single, fully-formed Unicode character has been typed on the device. /// /// Character that was typed. Note that in case the character is part of /// a surrogate pair, this method is called first with the high surrogate and then with the /// low surrogate character. /// /// This method is called on a device when a is received /// for the device. is the /// from the event. /// /// Note that this method will be called *twice* for a single /// in case the given UTF-32 (encoding in the event) needs to be represented as UTF-16 /// (encoding of char in C#) surrogate. /// void OnTextInput(char character); /// /// Called when an IME composition is in-progress or finished. /// /// The current composition. /// /// /// /// The method will be repeatedly called with the current string while composition is in progress. /// Once composition finishes, the method will be called one more time with a blank composition /// string. /// void OnIMECompositionChanged(IMECompositionString compositionString); } }