/******************************************************************** 文件: ActionEvent.cs 作者: 梦语 邮箱: 1982614048@qq.com 创建时间: 2024/03/29 17:28:19 最后修改: 梦语 最后修改时间: 2024/04/03 16:06:42 功能: 自定义的事件处理类 *********************************************************************/ using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; namespace Ether { public class ActionEvent : UnityEvent { public int Count { get; private set; } = 0; public object EventData { get; private set; } public new void AddListener(UnityAction call) { base.AddListener(call); Count++; } public new void RemoveListener(UnityAction call) { base.RemoveListener(call); Count--; } public new void RemoveAllListeners() { base.RemoveAllListeners(); Count = 0; } } public class ActionEvent : UnityEvent { public int Count { get; private set; } = 0; public object EventData { get; private set; } public new void AddListener(UnityAction call) { base.AddListener(call); Count++; } public new void RemoveListener(UnityAction call) { base.RemoveListener(call); Count--; } public new void RemoveAllListeners() { base.RemoveAllListeners(); Count = 0; } } }