using UnityEngine; using NodeCanvas.Framework; using ParadoxNotion; using ParadoxNotion.Design; namespace NodeCanvas.Tasks.Actions { [Category("GameObject")] [Description("Checks the current speed of the agent against a value based on it's Rigidbody velocity")] public class CheckSpeed : ConditionTask { public CompareMethod checkType = CompareMethod.EqualTo; public BBParameter value; [SliderField(0, 0.1f)] public float differenceThreshold = 0.05f; protected override string info { get { return "Speed" + OperationTools.GetCompareString(checkType) + value; } } protected override bool OnCheck() { var speed = agent.velocity.magnitude; return OperationTools.Compare((float)speed, (float)value.value, checkType, differenceThreshold); } } }