using Sirenix.OdinInspector; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Ether { [CreateAssetMenu(fileName = "New Map Data", menuName = "地图/创建地图资源", order = 1)] public class MapData_SO : SerializedScriptableObject { [ValueDropdown("@ConstName.SceneNameList")] public string sceneName; public List tileProperties; } }