using System;
namespace UnityEngine.InputSystem.Utilities
{
///
/// Provide a format string to use when creating display strings for instances of the class.
///
[AttributeUsage(AttributeTargets.Class, Inherited = true)]
public class DisplayStringFormatAttribute : Attribute
{
///
/// Format template string in the form of "{namedPart} verbatimText". All named parts enclosed in
/// curly braces are replaced from context whereas other text is included as is.
///
public string formatString { get; set; }
public DisplayStringFormatAttribute(string formatString)
{
this.formatString = formatString;
}
}
}