//------------------------------------------------------------------------------ // // This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator // version 1.4.3 // from Assets/Samples/DocsExamples/Actions/ExampleActions.inputactions // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; using System.Collections; using System.Collections.Generic; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Utilities; public partial class @ExampleActions: IInputActionCollection2, IDisposable { public InputActionAsset asset { get; } public @ExampleActions() { asset = InputActionAsset.FromJson(@"{ ""name"": ""ExampleActions"", ""maps"": [ { ""name"": ""gameplay"", ""id"": ""d55be63c-61eb-47ef-92dd-eef1248d601e"", ""actions"": [ { ""name"": ""move"", ""type"": ""Value"", ""id"": ""8387a17d-aedd-4411-9931-6a855a8299fb"", ""expectedControlType"": ""Vector2"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": true }, { ""name"": ""jump"", ""type"": ""Button"", ""id"": ""7fc1eb3c-b4d1-4aba-9a58-f36cac532d06"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""crouch"", ""type"": ""Button"", ""id"": ""851b3e53-f21f-4ba6-94fa-9f0b4db1ccb4"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""use"", ""type"": ""Button"", ""id"": ""b5f08480-c03b-4654-8475-9c94e8ccccaf"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false } ], ""bindings"": [ { ""name"": """", ""id"": ""2c541328-ed00-4524-817c-97599bac7de5"", ""path"": ""{Player1}/leftStick"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""move"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": ""2D Vector"", ""id"": ""1bff55cb-bc9f-4a07-921b-c363f330e099"", ""path"": ""2DVector"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""move"", ""isComposite"": true, ""isPartOfComposite"": false }, { ""name"": ""up"", ""id"": ""a463e3bc-75b0-4b56-a790-05e2b7fd264c"", ""path"": ""/upArrow"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""down"", ""id"": ""875ee5b9-f51e-4e41-bad6-930e14120008"", ""path"": ""/downArrow"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""left"", ""id"": ""63c4eca5-962b-429e-8988-41dbdd085179"", ""path"": ""/leftArrow"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""right"", ""id"": ""bfd5fbe5-e471-45c2-bcf9-905f21b37819"", ""path"": ""/rightArrow"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": """", ""id"": ""c48db537-b211-412a-a86a-d31614bebb5d"", ""path"": ""{Player1}/buttonSouth"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""jump"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""9a105e9c-c84a-4269-852a-29220b37c2a4"", ""path"": ""/space"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""jump"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""636da59d-2ea1-4682-b67d-a40f48fa02a5"", ""path"": ""{Player1}/buttonWest"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""crouch"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""69f2763d-08bc-4aac-9c35-f4f5f22e2928"", ""path"": ""/z"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""crouch"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""41041dd1-570a-487c-856e-d58cfa06509a"", ""path"": ""{Player1}/buttonNorth"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""use"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""4ac0be70-ea16-4ea3-98d4-0cf19fab4aec"", ""path"": ""/x"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""use"", ""isComposite"": false, ""isPartOfComposite"": false } ] }, { ""name"": ""menus"", ""id"": ""4d6bdb0c-7386-48fd-b39c-65304c2d209d"", ""actions"": [ { ""name"": ""New action"", ""type"": ""Button"", ""id"": ""e4dd2c60-a6d7-4ccd-8c2f-151ad3cf28a0"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false } ], ""bindings"": [ { ""name"": """", ""id"": ""3599143f-75d5-4647-8633-83410cf6d8f8"", ""path"": """", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""New action"", ""isComposite"": false, ""isPartOfComposite"": false } ] } ], ""controlSchemes"": [] }"); // gameplay m_gameplay = asset.FindActionMap("gameplay", throwIfNotFound: true); m_gameplay_move = m_gameplay.FindAction("move", throwIfNotFound: true); m_gameplay_jump = m_gameplay.FindAction("jump", throwIfNotFound: true); m_gameplay_crouch = m_gameplay.FindAction("crouch", throwIfNotFound: true); m_gameplay_use = m_gameplay.FindAction("use", throwIfNotFound: true); // menus m_menus = asset.FindActionMap("menus", throwIfNotFound: true); m_menus_Newaction = m_menus.FindAction("New action", throwIfNotFound: true); } public void Dispose() { UnityEngine.Object.Destroy(asset); } public InputBinding? bindingMask { get => asset.bindingMask; set => asset.bindingMask = value; } public ReadOnlyArray? devices { get => asset.devices; set => asset.devices = value; } public ReadOnlyArray controlSchemes => asset.controlSchemes; public bool Contains(InputAction action) { return asset.Contains(action); } public IEnumerator GetEnumerator() { return asset.GetEnumerator(); } IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); } public void Enable() { asset.Enable(); } public void Disable() { asset.Disable(); } public IEnumerable bindings => asset.bindings; public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) { return asset.FindAction(actionNameOrId, throwIfNotFound); } public int FindBinding(InputBinding bindingMask, out InputAction action) { return asset.FindBinding(bindingMask, out action); } // gameplay private readonly InputActionMap m_gameplay; private IGameplayActions m_GameplayActionsCallbackInterface; private readonly InputAction m_gameplay_move; private readonly InputAction m_gameplay_jump; private readonly InputAction m_gameplay_crouch; private readonly InputAction m_gameplay_use; public struct GameplayActions { private @ExampleActions m_Wrapper; public GameplayActions(@ExampleActions wrapper) { m_Wrapper = wrapper; } public InputAction @move => m_Wrapper.m_gameplay_move; public InputAction @jump => m_Wrapper.m_gameplay_jump; public InputAction @crouch => m_Wrapper.m_gameplay_crouch; public InputAction @use => m_Wrapper.m_gameplay_use; public InputActionMap Get() { return m_Wrapper.m_gameplay; } public void Enable() { Get().Enable(); } public void Disable() { Get().Disable(); } public bool enabled => Get().enabled; public static implicit operator InputActionMap(GameplayActions set) { return set.Get(); } public void SetCallbacks(IGameplayActions instance) { if (m_Wrapper.m_GameplayActionsCallbackInterface != null) { @move.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove; @move.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove; @move.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove; @jump.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump; @jump.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump; @jump.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump; @crouch.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnCrouch; @crouch.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnCrouch; @crouch.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnCrouch; @use.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnUse; @use.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnUse; @use.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnUse; } m_Wrapper.m_GameplayActionsCallbackInterface = instance; if (instance != null) { @move.started += instance.OnMove; @move.performed += instance.OnMove; @move.canceled += instance.OnMove; @jump.started += instance.OnJump; @jump.performed += instance.OnJump; @jump.canceled += instance.OnJump; @crouch.started += instance.OnCrouch; @crouch.performed += instance.OnCrouch; @crouch.canceled += instance.OnCrouch; @use.started += instance.OnUse; @use.performed += instance.OnUse; @use.canceled += instance.OnUse; } } } public GameplayActions @gameplay => new GameplayActions(this); // menus private readonly InputActionMap m_menus; private IMenusActions m_MenusActionsCallbackInterface; private readonly InputAction m_menus_Newaction; public struct MenusActions { private @ExampleActions m_Wrapper; public MenusActions(@ExampleActions wrapper) { m_Wrapper = wrapper; } public InputAction @Newaction => m_Wrapper.m_menus_Newaction; public InputActionMap Get() { return m_Wrapper.m_menus; } public void Enable() { Get().Enable(); } public void Disable() { Get().Disable(); } public bool enabled => Get().enabled; public static implicit operator InputActionMap(MenusActions set) { return set.Get(); } public void SetCallbacks(IMenusActions instance) { if (m_Wrapper.m_MenusActionsCallbackInterface != null) { @Newaction.started -= m_Wrapper.m_MenusActionsCallbackInterface.OnNewaction; @Newaction.performed -= m_Wrapper.m_MenusActionsCallbackInterface.OnNewaction; @Newaction.canceled -= m_Wrapper.m_MenusActionsCallbackInterface.OnNewaction; } m_Wrapper.m_MenusActionsCallbackInterface = instance; if (instance != null) { @Newaction.started += instance.OnNewaction; @Newaction.performed += instance.OnNewaction; @Newaction.canceled += instance.OnNewaction; } } } public MenusActions @menus => new MenusActions(this); public interface IGameplayActions { void OnMove(InputAction.CallbackContext context); void OnJump(InputAction.CallbackContext context); void OnCrouch(InputAction.CallbackContext context); void OnUse(InputAction.CallbackContext context); } public interface IMenusActions { void OnNewaction(InputAction.CallbackContext context); } }