using NodeCanvas.Framework; using ParadoxNotion; using ParadoxNotion.Design; namespace NodeCanvas.Tasks.Actions { [Category("✫ Blackboard")] [Description("Set a blackboard float variable")] public class SetFloat : ActionTask { [BlackboardOnly] public BBParameter valueA; public OperationMethod Operation = OperationMethod.Set; public BBParameter valueB; public bool perSecond; protected override string info { get { return string.Format("{0} {1} {2}{3}", valueA, OperationTools.GetOperationString(Operation), valueB, ( perSecond ? " Per Second" : "" )); } } protected override void OnExecute() { valueA.value = OperationTools.Operate(valueA.value, valueB.value, Operation, perSecond ? UnityEngine.Time.deltaTime : 1f); EndAction(true); } } }