using NodeCanvas.Framework; using ParadoxNotion.Design; using UnityEngine; namespace NodeCanvas.Tasks.Actions { [Name("Set Enabled")] [Category("GameObject")] [Description("Set the monobehaviour's enabled state.")] public class SetObjectEnabled : ActionTask { public enum SetEnableMode { Disable = 0, Enable = 1, Toggle = 2 } public SetEnableMode setTo = SetEnableMode.Toggle; protected override string info { get { return string.Format("{0} {1}", setTo, agentInfo); } } protected override void OnExecute() { bool value; if ( setTo == SetEnableMode.Toggle ) { value = !agent.enabled; } else { value = (int)setTo == 1; } agent.enabled = value; EndAction(); } } }