using System.Collections; using System.Collections.Generic; using System.IO; using UnityEditor; using UnityEngine; namespace Ether { public class OpenCachePathEditor { static string persistentCachePath = Application.persistentDataPath; [MenuItem("工具/打开缓存路径", false, 1)] public static void OpenCachePath() { if (Directory.Exists(persistentCachePath)) { Application.OpenURL(persistentCachePath); } else { Debug.Log($"缓存路径:{persistentCachePath} 不存在,为您打开上级目录"); Application.OpenURL(persistentCachePath + "/../"); } } } }