using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; #if UNITY_EDITOR using UnityEditor; #endif namespace Ether { public class InputFielldEx : InputField { #if UNITY_EDITOR [MenuItem("GameObject/UIEx/InputFielldEx", priority = -996)] private static void CreateButtonEx(MenuCommand menuCmd) { GameObject selection = Selection.activeGameObject; CommonExtension.CreateComponent(selection, (obj) => { }); } #endif } }