using NodeCanvas.Framework; using ParadoxNotion; using ParadoxNotion.Design; using NodeCanvas.StateMachines; namespace NodeCanvas.Tasks.Conditions { [Category("✫ Utility")] [Description("Check the parent state status. This condition is only meant to be used along with an FSM system.")] public class CheckStateStatus : ConditionTask { public CompactStatus status = CompactStatus.Success; protected override string info { get { return string.Format("State == {0}", status); } } protected override bool OnCheck() { var fsm = ownerSystem as FSM; if ( fsm != null ) { var state = fsm.currentState; return (int)state.status == (int)status; } return false; } } }