using UnityEngine; using UnityEngine.InputSystem; public class ExampleDirect : MonoBehaviour { void Update() { var gamepad = Gamepad.current; if (gamepad == null) { return; // No gamepad connected. } if (gamepad.rightTrigger.wasPressedThisFrame) { // 'Use' code here } Vector2 move = gamepad.leftStick.ReadValue(); { // 'Move' code here } } }