//=================================================== 代码自动创建,禁止手动修改 =================================================== using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; namespace Ether { public class $FrameBaseName$ : FrameBase { public override string PrefabPath { get; } = "$PrefabPath$"; $PropertyList$ protected override void OnInit() { $PropertyInitList$ } } }