using System.Runtime.InteropServices;
using UnityEngine.InputSystem.Utilities;
namespace UnityEngine.InputSystem.LowLevel
{
///
/// A command to tell the runtime to sync the device to it's last known state.
///
///
/// This triggers an event from the underlying device that represents the whole, current state.
///
///
[StructLayout(LayoutKind.Explicit, Size = InputDeviceCommand.kBaseCommandSize)]
public struct RequestSyncCommand : IInputDeviceCommandInfo
{
public static FourCC Type => new FourCC('S', 'Y', 'N', 'C');
internal const int kSize = InputDeviceCommand.kBaseCommandSize;
[FieldOffset(0)]
public InputDeviceCommand baseCommand;
public FourCC typeStatic => Type;
public static RequestSyncCommand Create()
{
return new RequestSyncCommand
{
baseCommand = new InputDeviceCommand(Type, kSize)
};
}
}
}