namespace UnityEngine.InputSystem
{
///
/// Determines how joins new players.
///
///
///
///
///
public enum PlayerJoinBehavior
{
///
/// Listen for button presses on devices that are not paired to any player. If they occur
/// and joining is allowed, join a new player using the device the button was pressed on.
///
JoinPlayersWhenButtonIsPressed,
JoinPlayersWhenJoinActionIsTriggered,
///
/// Do not join players automatically. Call or
/// explicitly in order to join new players. Alternatively, just create GameObjects with
/// components directly and they will be joined automatically.
///
///
/// This behavior also allows implementing more sophisticated device pairing mechanisms when multiple devices
/// are involved. While initial engagement required by or
/// allows pairing a single device reliably to a player,
/// additional devices that may be required by a control scheme will still get paired automatically out of the
/// pool of available devices. This means that, for example, if a given player joins by clicking a mouse button
/// ...
///
JoinPlayersManually,
}
}