#if PACKAGE_DOCS_GENERATION || UNITY_INPUT_SYSTEM_ENABLE_UI using UnityEngine.EventSystems; namespace UnityEngine.InputSystem.UI { // AxisEventData has no ToString. But that's the only thing we add so keeping // it internal. internal class ExtendedAxisEventData : AxisEventData { public ExtendedAxisEventData(EventSystem eventSystem) : base(eventSystem) { } public override string ToString() { return $"MoveDir: {moveDir}\nMoveVector: {moveVector}"; } } } #endif