using UnityEngine; using UnityEngine.UI; using UnityEditorInternal; using UnityEditor.AnimatedValues; namespace UnityEditor.UI { [CustomEditor(typeof(HorizontalOrVerticalLayoutGroup), true)] [CanEditMultipleObjects] /// /// Custom Editor for the HorizontalOrVerticalLayoutGroupEditor Component. /// Extend this class to write a custom editor for a component derived from HorizontalOrVerticalLayoutGroupEditor. /// public class HorizontalOrVerticalLayoutGroupEditor : Editor { SerializedProperty m_Padding; SerializedProperty m_Spacing; SerializedProperty m_ChildAlignment; SerializedProperty m_ChildControlWidth; SerializedProperty m_ChildControlHeight; SerializedProperty m_ChildScaleWidth; SerializedProperty m_ChildScaleHeight; SerializedProperty m_ChildForceExpandWidth; SerializedProperty m_ChildForceExpandHeight; SerializedProperty m_ReverseArrangement; protected virtual void OnEnable() { m_Padding = serializedObject.FindProperty("m_Padding"); m_Spacing = serializedObject.FindProperty("m_Spacing"); m_ChildAlignment = serializedObject.FindProperty("m_ChildAlignment"); m_ChildControlWidth = serializedObject.FindProperty("m_ChildControlWidth"); m_ChildControlHeight = serializedObject.FindProperty("m_ChildControlHeight"); m_ChildScaleWidth = serializedObject.FindProperty("m_ChildScaleWidth"); m_ChildScaleHeight = serializedObject.FindProperty("m_ChildScaleHeight"); m_ChildForceExpandWidth = serializedObject.FindProperty("m_ChildForceExpandWidth"); m_ChildForceExpandHeight = serializedObject.FindProperty("m_ChildForceExpandHeight"); m_ReverseArrangement = serializedObject.FindProperty("m_ReverseArrangement"); } public override void OnInspectorGUI() { serializedObject.Update(); EditorGUILayout.PropertyField(m_Padding, true); EditorGUILayout.PropertyField(m_Spacing, true); EditorGUILayout.PropertyField(m_ChildAlignment, true); EditorGUILayout.PropertyField(m_ReverseArrangement, true); Rect rect = EditorGUILayout.GetControlRect(); rect = EditorGUI.PrefixLabel(rect, -1, EditorGUIUtility.TrTextContent("Control Child Size")); rect.width = Mathf.Max(50, (rect.width - 4) / 3); EditorGUIUtility.labelWidth = 50; ToggleLeft(rect, m_ChildControlWidth, EditorGUIUtility.TrTextContent("Width")); rect.x += rect.width + 2; ToggleLeft(rect, m_ChildControlHeight, EditorGUIUtility.TrTextContent("Height")); EditorGUIUtility.labelWidth = 0; rect = EditorGUILayout.GetControlRect(); rect = EditorGUI.PrefixLabel(rect, -1, EditorGUIUtility.TrTextContent("Use Child Scale")); rect.width = Mathf.Max(50, (rect.width - 4) / 3); EditorGUIUtility.labelWidth = 50; ToggleLeft(rect, m_ChildScaleWidth, EditorGUIUtility.TrTextContent("Width")); rect.x += rect.width + 2; ToggleLeft(rect, m_ChildScaleHeight, EditorGUIUtility.TrTextContent("Height")); EditorGUIUtility.labelWidth = 0; rect = EditorGUILayout.GetControlRect(); rect = EditorGUI.PrefixLabel(rect, -1, EditorGUIUtility.TrTextContent("Child Force Expand")); rect.width = Mathf.Max(50, (rect.width - 4) / 3); EditorGUIUtility.labelWidth = 50; ToggleLeft(rect, m_ChildForceExpandWidth, EditorGUIUtility.TrTextContent("Width")); rect.x += rect.width + 2; ToggleLeft(rect, m_ChildForceExpandHeight, EditorGUIUtility.TrTextContent("Height")); EditorGUIUtility.labelWidth = 0; serializedObject.ApplyModifiedProperties(); } void ToggleLeft(Rect position, SerializedProperty property, GUIContent label) { bool toggle = property.boolValue; EditorGUI.BeginProperty(position, label, property); EditorGUI.BeginChangeCheck(); int oldIndent = EditorGUI.indentLevel; EditorGUI.indentLevel = 0; toggle = EditorGUI.ToggleLeft(position, label, toggle); EditorGUI.indentLevel = oldIndent; if (EditorGUI.EndChangeCheck()) { property.boolValue = property.hasMultipleDifferentValues ? true : !property.boolValue; } EditorGUI.EndProperty(); } } }