namespace UnityEngine.InputSystem { internal static class InputFeatureNames { public const string kRunPlayerUpdatesInEditMode = "RUN_PLAYER_UPDATES_IN_EDIT_MODE"; public const string kDisableUnityRemoteSupport = "DISABLE_UNITY_REMOTE_SUPPORT"; public const string kUseWindowsGamingInputBackend = "USE_WINDOWS_GAMING_INPUT_BACKEND"; public const string kUseOptimizedControls = "USE_OPTIMIZED_CONTROLS"; public const string kUseReadValueCaching = "USE_READ_VALUE_CACHING"; public const string kParanoidReadValueCachingChecks = "PARANOID_READ_VALUE_CACHING_CHECKS"; #if UNITY_INPUT_SYSTEM_UI_TK_ASSET_EDITOR public const string kUseUIToolkitEditor = "USE_UITOOLKIT_EDITOR"; #endif } }