// ENABLE_VR is not defined on Game Core but the assembly is available with limited features when the XR module is enabled. // Docs generation is skipped because these are intended to be replaced with the com.unity.xr.windowsmr package. #if UNITY_INPUT_SYSTEM_ENABLE_XR && (ENABLE_VR || UNITY_GAMECORE) && !DISABLE_BUILTIN_INPUT_SYSTEM_WINDOWSMR && !UNITY_FORCE_INPUTSYSTEM_XR_OFF && !PACKAGE_DOCS_GENERATION using UnityEngine.InputSystem.Controls; using UnityEngine.InputSystem.Layouts; using UnityEngine.InputSystem.XR; namespace UnityEngine.XR.WindowsMR.Input { /// /// A Windows Mixed Reality XR headset. /// [InputControlLayout(displayName = "Windows MR Headset", hideInUI = true)] public class WMRHMD : XRHMD { [InputControl] [InputControl(name = "devicePosition", layout = "Vector3", aliases = new[] { "HeadPosition" })] [InputControl(name = "deviceRotation", layout = "Quaternion", aliases = new[] { "HeadRotation" })] public ButtonControl userPresence { get; protected set; } protected override void FinishSetup() { base.FinishSetup(); userPresence = GetChildControl("userPresence"); } } /// /// A Windows Mixed Reality XR controller. /// [InputControlLayout(displayName = "HoloLens Hand", commonUsages = new[] { "LeftHand", "RightHand" }, hideInUI = true)] public class HololensHand : XRController { [InputControl(noisy = true, aliases = new[] { "gripVelocity" })] public Vector3Control deviceVelocity { get; protected set; } [InputControl(aliases = new[] { "triggerbutton" })] public ButtonControl airTap { get; protected set; } [InputControl(noisy = true)] public AxisControl sourceLossRisk { get; protected set; } [InputControl(noisy = true)] public Vector3Control sourceLossMitigationDirection { get; protected set; } protected override void FinishSetup() { base.FinishSetup(); airTap = GetChildControl("airTap"); deviceVelocity = GetChildControl("deviceVelocity"); sourceLossRisk = GetChildControl("sourceLossRisk"); sourceLossMitigationDirection = GetChildControl("sourceLossMitigationDirection"); } } [InputControlLayout(displayName = "Windows MR Controller", commonUsages = new[] { "LeftHand", "RightHand" }, hideInUI = true)] public class WMRSpatialController : XRControllerWithRumble { [InputControl(aliases = new[] { "Primary2DAxis", "thumbstickaxes" })] public Vector2Control joystick { get; protected set; } [InputControl(aliases = new[] { "Secondary2DAxis", "touchpadaxes" })] public Vector2Control touchpad { get; protected set; } [InputControl(aliases = new[] { "gripaxis" })] public AxisControl grip { get; protected set; } [InputControl(aliases = new[] { "gripbutton" })] public ButtonControl gripPressed { get; protected set; } [InputControl(aliases = new[] { "Primary", "menubutton" })] public ButtonControl menu { get; protected set; } [InputControl(aliases = new[] { "triggeraxis" })] public AxisControl trigger { get; protected set; } [InputControl(aliases = new[] { "triggerbutton" })] public ButtonControl triggerPressed { get; protected set; } [InputControl(aliases = new[] { "thumbstickpressed" })] public ButtonControl joystickClicked { get; protected set; } [InputControl(aliases = new[] { "joystickorpadpressed", "touchpadpressed" })] public ButtonControl touchpadClicked { get; protected set; } [InputControl(aliases = new[] { "joystickorpadtouched", "touchpadtouched" })] public ButtonControl touchpadTouched { get; protected set; } [InputControl(noisy = true, aliases = new[] { "gripVelocity" })] public Vector3Control deviceVelocity { get; protected set; } [InputControl(noisy = true, aliases = new[] { "gripAngularVelocity" })] public Vector3Control deviceAngularVelocity { get; protected set; } [InputControl(noisy = true)] public AxisControl batteryLevel { get; protected set; } [InputControl(noisy = true)] public AxisControl sourceLossRisk { get; protected set; } [InputControl(noisy = true)] public Vector3Control sourceLossMitigationDirection { get; protected set; } [InputControl(noisy = true)] public Vector3Control pointerPosition { get; protected set; } [InputControl(noisy = true, aliases = new[] { "PointerOrientation" })] public QuaternionControl pointerRotation { get; protected set; } protected override void FinishSetup() { base.FinishSetup(); joystick = GetChildControl("joystick"); trigger = GetChildControl("trigger"); touchpad = GetChildControl("touchpad"); grip = GetChildControl("grip"); gripPressed = GetChildControl("gripPressed"); menu = GetChildControl("menu"); joystickClicked = GetChildControl("joystickClicked"); triggerPressed = GetChildControl("triggerPressed"); touchpadClicked = GetChildControl("touchpadClicked"); touchpadTouched = GetChildControl("touchPadTouched"); deviceVelocity = GetChildControl("deviceVelocity"); deviceAngularVelocity = GetChildControl("deviceAngularVelocity"); batteryLevel = GetChildControl("batteryLevel"); sourceLossRisk = GetChildControl("sourceLossRisk"); sourceLossMitigationDirection = GetChildControl("sourceLossMitigationDirection"); pointerPosition = GetChildControl("pointerPosition"); pointerRotation = GetChildControl("pointerRotation"); } } } #endif