using System; using System.ComponentModel; using Unity.Collections.LowLevel.Unsafe; using UnityEngine.InputSystem.Layouts; using UnityEngine.InputSystem.Utilities; namespace UnityEngine.InputSystem.Composites { /// /// A binding with two additional modifiers modifier. The bound controls only trigger when /// both modifiers are pressed. /// /// /// This composite can be used to require two buttons to be held in order to "activate" /// another binding. This is most commonly used on keyboards to require two of the /// modifier keys (shift, ctrl, or alt) to be held in combination with another control, /// e.g. "SHIFT+CTRL+1". /// /// /// /// // Create a button action that triggers when SHIFT+CTRL+1 /// // is pressed on the keyboard. /// var action = new InputAction(type: InputActionType.Button); /// action.AddCompositeBinding("TwoModifiers") /// .With("Modifier", "<Keyboard>/ctrl") /// .With("Modifier", "<Keyboard>/shift") /// .With("Binding", "<Keyboard>/1") /// /// /// /// However, this can also be used to "gate" other types of controls. For example, a "look" /// action could be bound to mouse such that the and /// on the keyboard have to be pressed in order for the player to be able to /// look around. /// /// /// /// var action = new InputAction(); /// action.AddCompositeBinding("TwoModifiers") /// .With("Modifier1", "<Keyboard>/ctrl") /// .With("Modifier2", "<Keyboard>/shift") /// .With("Binding", "<Mouse>/delta"); /// /// /// /// [DisplayStringFormat("{modifier1}+{modifier2}+{binding}")] [DisplayName("Binding With Two Modifiers")] public class TwoModifiersComposite : InputBindingComposite { /// /// Binding for the first button that acts as a modifier, e.g. <Keyboard/leftCtrl. /// /// Part index to use with . /// /// This property is automatically assigned by the input system. /// // ReSharper disable once MemberCanBePrivate.Global // ReSharper disable once FieldCanBeMadeReadOnly.Global // ReSharper disable once UnassignedField.Global [InputControl(layout = "Button")] public int modifier1; /// /// Binding for the second button that acts as a modifier, e.g. <Keyboard/leftCtrl. /// /// Part index to use with . /// /// This property is automatically assigned by the input system. /// // ReSharper disable once MemberCanBePrivate.Global // ReSharper disable once FieldCanBeMadeReadOnly.Global // ReSharper disable once UnassignedField.Global [InputControl(layout = "Button")] public int modifier2; /// /// Binding for the control that is gated by and . /// The composite will assume the value of this button while both of the modifiers are pressed. /// /// Part index to use with . /// /// This property is automatically assigned by the input system. /// // ReSharper disable once MemberCanBePrivate.Global // ReSharper disable once FieldCanBeMadeReadOnly.Global // ReSharper disable once UnassignedField.Global [InputControl] public int binding; /// /// If set to true, the built-in logic to determine if modifiers need to be pressed first is overridden. /// Default value is false. /// /// /// By default, if is bound to only s, then the composite requires /// both and to be pressed before pressing . /// This means that binding to, for example, Ctrl+Shift+B, the ctrl and shift keys have to be pressed /// before pressing the B key. This is the behavior usually expected with keyboard shortcuts. /// /// However, when binding, for example, Ctrl+Shift+MouseDelta, it should be possible to press ctrl and shift /// at any time and in any order. The default logic will automatically detect the difference between this binding and the button /// binding in the example above and behave accordingly. /// /// This field allows you to explicitly override this default inference and make it so that regardless of what /// is bound to, any press sequence is acceptable. For the example binding to Ctrl+Shift+B, it would mean that pressing /// B and only then pressing Ctrl and Shift will still trigger the binding. /// public bool overrideModifiersNeedToBePressedFirst; /// /// Type of values read from controls bound to . /// public override Type valueType => m_ValueType; /// /// Size of the largest value that may be read from the controls bound to . /// public override int valueSizeInBytes => m_ValueSizeInBytes; private int m_ValueSizeInBytes; private Type m_ValueType; private bool m_BindingIsButton; public override float EvaluateMagnitude(ref InputBindingCompositeContext context) { if (ModifiersArePressed(ref context)) return context.EvaluateMagnitude(binding); return default; } /// public override unsafe void ReadValue(ref InputBindingCompositeContext context, void* buffer, int bufferSize) { if (ModifiersArePressed(ref context)) context.ReadValue(binding, buffer, bufferSize); else UnsafeUtility.MemClear(buffer, m_ValueSizeInBytes); } private bool ModifiersArePressed(ref InputBindingCompositeContext context) { var modifiersDown = context.ReadValueAsButton(modifier1) && context.ReadValueAsButton(modifier2); // When the modifiers are gating a button, we require the modifiers to be pressed *first*. if (modifiersDown && m_BindingIsButton && !overrideModifiersNeedToBePressedFirst) { var timestamp = context.GetPressTime(binding); var timestamp1 = context.GetPressTime(modifier1); var timestamp2 = context.GetPressTime(modifier2); return timestamp1 <= timestamp && timestamp2 <= timestamp; } return modifiersDown; } /// protected override void FinishSetup(ref InputBindingCompositeContext context) { OneModifierComposite.DetermineValueTypeAndSize(ref context, binding, out m_ValueType, out m_ValueSizeInBytes, out m_BindingIsButton); if (!overrideModifiersNeedToBePressedFirst) overrideModifiersNeedToBePressedFirst = !InputSystem.settings.shortcutKeysConsumeInput; } public override object ReadValueAsObject(ref InputBindingCompositeContext context) { if (context.ReadValueAsButton(modifier1) && context.ReadValueAsButton(modifier2)) return context.ReadValueAsObject(binding); return null; } } }