// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2023 Kybernetik // #if UNITY_EDITOR #pragma warning disable CS0649 // Field is never assigned to, and will always have its default value. using Animancer.Units; using System.Collections.Generic; using System.IO; using UnityEditor; using UnityEngine; namespace Animancer.Editor { /// [Editor-Only] Persistent settings used by Animancer. /// /// This asset automatically creates itself when first accessed such as when opening the /// or viewing an . /// /// The default location is Assets/Plugins/Animancer/Editor, but you can freely move it (and the whole /// Animancer folder) anywhere in your project. /// /// These settings can also be accessed via the Settings in the /// (Window/Animation/Animancer Tools). /// /// https://kybernetik.com.au/animancer/api/Animancer.Editor/AnimancerSettings /// [HelpURL(Strings.DocsURLs.APIDocumentation + "." + nameof(Editor) + "/" + nameof(AnimancerSettings))] public class AnimancerSettings : AnimancerSettingsInternal { } } #endif