using NodeCanvas.Framework; using ParadoxNotion.Design; using UnityEngine; namespace NodeCanvas.Tasks.Actions { [Category("GameObject")] public class DestroyGameObject : ActionTask { [Tooltip("DestroyImmediately is recomended if you are destroying objects in use of the framework.")] public bool immediately; protected override string info { get { return string.Format("Destroy {0}", agentInfo); } } //in case it destroys self protected override void OnUpdate() { if ( immediately ) { Object.DestroyImmediate(agent.gameObject); } else { Object.Destroy(agent.gameObject); } EndAction(); } } }