using System.Collections.Generic; using System.Linq; using NodeCanvas.Framework; using ParadoxNotion.Design; using UnityEngine; namespace NodeCanvas.Tasks.Actions { [Category("GameObject")] [Description("Action will end in Failure if no objects are found")] public class FindAllWithLayer : ActionTask { [RequiredField] public BBParameter targetLayers; [BlackboardOnly] public BBParameter> saveAs; protected override string info { get { return "GetObjects in '" + targetLayers + "' as " + saveAs; } } protected override void OnExecute() { saveAs.value = ParadoxNotion.ObjectUtils.FindGameObjectsWithinLayerMask(targetLayers.value).ToList(); EndAction(saveAs.value.Count != 0); } } }