using NodeCanvas.Framework; using ParadoxNotion.Design; using UnityEngine; namespace NodeCanvas.Tasks.Actions { [Category("GameObject")] [Description("Find a transform child by name within the agent's transform")] public class FindChildByName : ActionTask { [RequiredField] public BBParameter childName; [BlackboardOnly] public BBParameter saveAs; protected override string info { get { return string.Format("{0} = {1}.FindChild({2})", saveAs, agentInfo, childName); } } protected override void OnExecute() { var result = agent.Find(childName.value); saveAs.value = result; EndAction(result != null); } } }