using NodeCanvas.Framework; using ParadoxNotion.Design; using UnityEngine; namespace NodeCanvas.Tasks.Actions { [Category("✫ Utility")] [Description("Plays a 'Beep' in editor only")] public class DebugBeep : ActionTask { protected override void OnExecute() { #if UNITY_EDITOR UnityEditor.EditorApplication.Beep(); #endif EndAction(); } } }