using System; using NodeCanvas.Framework; using NodeCanvas.Framework.Internal; using ParadoxNotion.Design; [Category("✫ Blackboard")] public class CheckEnumFlag : ConditionTask { [BlackboardOnly] [RequiredField] public readonly BBObjectParameter Variable = new BBObjectParameter(typeof(Enum)); public readonly BBObjectParameter Flag = new BBObjectParameter(typeof(Enum)); protected override string info => $"{Variable} has {Flag} flag"; protected override bool OnCheck() => ((Enum)Variable.value).HasFlag((Enum)Flag.value); #if UNITY_EDITOR protected override void OnTaskInspectorGUI() { DrawDefaultInspector(); if (Flag.varType != Variable.refType) Flag.SetType(Variable.refType); } #endif }